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Maklumat Am

Lokasi: Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
ID Peranan
211423
Jenis Pekerja
Temporary - with Benefits (EU & Malaysia)
Studio/Jabatan
EA Studios - EA Create
Pengaturan Kerja Fleksibel
On Site

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

About Create:

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re an inclusive team that is unified through collaboration, culture and craft.

Role Introduction:

The Technical Art team combines creativity and imagination with technical expertise. We are the bridge between artists, engineers and designers responsible for data design and art production workflows.

 

Key Responsibilities:

● Identify and eliminate inefficiencies in existing production processes to accelerate delivery. 

● Collaborate with artists across multiple teams to optimize the use of the studio’s pipeline, workflow, and tooling. 

● Develop and share best‑practice methods that help artists produce the highest‑quality work with maximum efficiency. 

● Author clear, actionable documentation that outlines art production requirements; covering in-engine integration, third‑party and in‑house tool usage, and asset standards. 

● You will troubleshoot technical issues inherent in maintaining a clean file structure and pipelines for both in-house and 3rd party software. 

● Diagnose and resolve technical issues that arise from maintaining production pipelines for both in‑house and third‑party software & tooling. 

● Keep up-to-date with the latest tools, techniques, and best practices in technical art and tools development. 

 

Required Skills & Qualifications:

● Strong command of spoken and written English. 

● Demonstrated track record in the game development industry, having shipped at least two titles. 

● Strong understanding of modern game art pipeline and asset creation.

● Experience working with technical and creative partners from around the globe. 

● Able to translate requirements into actionable solutions for technical and non-technical audiences. 

● Bachelor's degree in Computer Science, Information Technology, Software Engineering, or equivalent training and/or professional experience.

● 2+ years of experience in at least one programming language for tool development (Python, C#, C++, Java, JavaScript, etc.). 

● 1+ years of experience using an industry-standard game engine (e.g. Unreal Engine, Unity). 

● 1+ years of experience using DCC software (e.g. Maya, 3Ds Max, Zbrush, Substance Designer, Substance Painter). 

● Familiar with debugging and optimizing existing tools and/or software.

 

Desired Qualifications:

● Expertise with 3D Content Creation (Modeling, Texturing, Animation, and Rigging). 

● Familiarity with shader/material development (i.e. HLSL/GLSL) or other node‑based shading languages (e.g. Unreal Material Editor). 

● Experience using GPU/CPU profiling tools (e.g. RenderDoc, NVIDIA Nsight, Unreal Profiler).




Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.