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Perihalan & Keperluan
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts is looking for Bachelors students to join our world-class internship experience. For more information about our Emerging Talent Program, visit https://www.ea.com/careers/interns-and-university-graduates
Responsibilities
You will help create assets including characters, weapons, and props, learning all aspects of production from concept to integration. This includes Modeling, Texturing from given reference.
You will adapt your work based on feedback and reviews.
You will receive actionable feedback on 3D assets to ensure they meet technical requirements
You will create or match an existing aesthetic style and implement it through authoring of assets
You will optimize assets for performance based on given requirements
Qualifications
You are currently enrolled in a Bachelor’s Degree granting program in a related field
You have experience integrating assets in a game engine.
Knowledge in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop
3D Modeling: understanding of form, shape, structure, and silhouette.
You have a good eye for Light, Shades, Color, and Detail in creating Texture Maps of different material types.
Knowledge of real-time modeling techniques (Shaders, PBR, Normal maps, Displacement maps etc.)
You must be available for a full-time paid internship in the summer of 2026 based out of EA Vancouver.
We are only considering students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in Canada on a full time basis during the 16-week internship. Visa sponsorship is not available for this position.