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Opis i wymagania
FC Speech Audio Artist III
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions worldwide to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunities than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC and welcome everyone to the club!
FC Audio team is looking for an experienced Audio Artist who can immediately contribute to audio development. You will oversee the audio-specific project(s) to create/maintain a quality audio experience. You are expected to have experience in all audio design and production phases, with proficiency in at least one audio discipline/area. Experience with VO and technical implementation of game audio are prerequisites. You will report to the Development Manager and work with the Audio leads. If this sounds like you – submit your application and join us on this journey!
Responsibilities
Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
Author small, well-defined audio-related tasks with a high focus on content pipelines
Directly support feature(s), small project(s), or task(s) within the Speech discipline
Complete technical implementation, logic, and data-basing tasks, all catered to the user experience
Participates in project problem solving with audio team
Manage editor package imports, sample handling, and database updates
Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
Create software design to support custom source elements
Manage source control, submit to file depots, and handle build pipelines
Participate in team collaboration but also work independently
Collaborate in prototyping and driving innovation and improvements
Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight
Qualifications
7-10 years' studio engineering/recording/VO experience (or equivalent)
5+ years game audio experience
Technical game audio implementation experience required
Proficiency in at least one audio middleware software (Wwise, Fmod)
Experience with third-party game engines (Unity, Unreal, etc.)
Expert in Microsoft Office tools (Excel, Word, Access, PowerPoint)
Knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) an asset
Solid experience using game audio development tools, technology, and pipelines
Proficiency with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW
Solid knowledge of PC and console audio hardware
Exceptional sound design skills
Works well as part of a team but also autonomously
Experience with tracking documentation
Able to methodically manage & track large amounts of data
Bonus Skills
Experience with Quality Assurance Verification
Experience with onboarding new team members
Knowledge and familiarity with Professional sports (mainly Football/Soccer), teams, leagues
Proficiency with VBA macros, SQL, Python, JavaScript, etc.
Experience with remote VO recording sessions