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Description & Requirements
Cinematic Designer - EA SPORTS™ FC
Vancouver, Canada
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
As a Cinematic Designer with EA Sports FC, you will need to be able to integrate complex animations into the game engine to industry standards. You will work closely with the Animators, Artists, and Software Engineers to seamlessly integrate these animations into the game.
Responsibilities:
- You will create compelling action and emotionally motivated moments.
- Implement Cinematics into engine matching our standards and processes. Triage issues, collaborate with Animation
- You will uphold established cinematic standards across the game and broader IP to maintain a design language.
- You will manage the scope and budget of assigned tasks to meet project deadlines without jeopardizing the player's experience.
- You will participate in reviews, stand-ups, playtests, and work across departments.
- Help develop and collaborate new concepts to functional prototypes alongside the guidance of Production, Animation, Cinematics and Software Engineer teams
- Help us implement scalable industry workflows and enforce best practices for developing a non-linear, dynamic, and immersive and seamless real-time experience for our users.
- Work side-by-side with engineers to develop new games content solutions, tools and pipelines for animators and designers in the animation space.
Qualifications:
- 3+ years of professional game design experience.
- One or more shipped titles in a Cinematic, Animation, or Narrative Design capacity.
- Familiarity and experience with one or more game engine cinematic tools
- Experience with cinematic language, frame composition, pacing, tone, and narrative structure.
- Work collaboratively, receive feedback, and constructively critique peers.
- Experienced Technical Cinematic Designer, with a broad range of implementation workflows from tradition non-interactive to seamless semi-interactive cinematics
- Experience with problem-solving, good at manipulating content and providing innovative solutions.
- Experience working and developing with advanced animation rigs
- Understanding of cinematic production. Motion Capture, scene assembly, export/import cinematic pipelines, implementation into engine and iteration workflows
- Experience working with, and providing feedback to both artists and technical artists/animators
- Proficient in standard industry tools such as Autodesk Maya/Motionbuilder
- Highly self-motivated and ability to work under tight deadlines
- Experience with managing cinematics pipelines and workflows
- Experience with leading teams and reviewing content