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Informacje ogólne

Lokalizacje: Guildford, Surrey, United Kingdom 
Identyfikator roli
214799
Typ pracownika
Regular Employee
Studio/dział
EA Studios - Criterion Games
Elastyczna organizacja pracy
Hybrid

Description & Requirements

Electronic Arts tworzy rozrywkę na najwyższym poziomie, inspirując graczy i fanów na całym świecie. Tutaj każdy jest częścią historii. Częścią społeczności łączącej się z całą resztą świata. Miejscem, w którym kreatywność kwitnie, nowe perspektywy są mile widziane, a pomysły zawsze się liczą. Zespołem, w którym każdy ma swój wkład w grę.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


Criterion


At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.


We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Battlefield needs you! The team at Criterion are seeking an experienced, versatile narrative all-rounder to join the Battlefield team as a Narrative Lead. This is an opportunity to help lead one of our teams, as they set and develop the narrative vision for an exciting part of Battlefield’s future. The candidate should be an experienced writer who loves various forms of interactive narrative and knows the ins and outs of how story is delivered in a AAA production environment. As a Narrative Lead you are not only capable of delivering high quality scripts and narrative designs, but you can also work to develop, empower and encourage your team to achieve the best of their abilities.


What a Narrative Lead does at Criterion: 


This role will report into the Senior Narrative Director, working to define the narrative experience for the product in close collaborations with writers, narrative designers, game designers/producers, art, audio, our cinematics team and other key stakeholders. You will write narrative sections that help set the tone and shape for the project, as well as contributing to writing scripts as well as forging stories and creating memorable characters.  Alongside this you will be asked to help create and guide the narrative design that makes the story playercentric.

 

Responsibilities 
As a Narrative Lead you will be involved in the following tasks-


  • Collaborate with the Creative Director and Senior Narrative Director to deliver the core story and narrative vision.

  • Work with narrative discipline leaders to create benchmark pieces that help set the tone, style and format for scripted elements across the game.

  • Help to ensure that all narrative content aligns with the franchise pillars.

  • Coordinate task management, goal setting and planning for a team of narrative designers and writers.

  • Oversee the tasking, report and feedback for contract writers.

  • Partner closely with designers and producers to assist in setting the narrative design vision from concepts to integration.

  • Act as a point of contact and story champion between the narrative team and other disciplines as well as with external writers.

  • Mentor and develop others on the narrative and wider design team in narrative design principles and methodologies

  • Attend offsite narrative meetings, casting sessions, or voice-over (VO) and performance capture sessions as needed.

  • Assist in the interviewing and hiring decisions for additional in-house or contract team members. 


Qualifications

  • Proven writing experience covering cutscenes, in-game scripts, bios, casting briefs and ingame text.

  • A practical understanding and experience of narrative design techniques and approaches of how to make stories playable.

  • Shipped multiple projects including AAA projects (or equivalent) with a narrative role.

  • 8+ years writing experience in writing (this can include film, television, theatre, comics, books, boardgames etc but must include some videogames experience).

  • Experience maintaining voice, style and tone throughout multiple forms of media. From in-game text to combat dialogue and cinematic sequences.

  • An understanding of how to break down and convey narrative to teams who are less familiar with them.

  • A knowledge of and ability to help develop and refine narrative and cinematic tools.

  • Writing/narrative design portfolio that demonstrates your work.

  • An interest in videogames, military shooters and military history.

  • Practical experience of working with directors on voice, motion and/or performance capture shoots.

  • Leadership experience that shows a track to, or includes credits such as lead, director, or equivalent, mentorship roles, other leadership roles.

  • Proven ability to provide and take day-to-day guidance and feedback.

  • Familiarity working on cross-location development and/or working with remote development teams.



O firmie Electronic Arts
Jesteśmy dumni z obszernego katalogu gier i doświadczeń, lokalizacji na całym świecie i możliwości, jakie daje EA. Cenimy zdolność adaptacji, wytrwałość, kreatywność i ciekawość. Od przywództwa, które wydobywa potencjał, po tworzenie przestrzeni do nauki i eksperymentowania, dajemy wam możliwość wykonywania świetnej pracy i korzystania z możliwości rozwoju.

Stosujemy kompleksowe podejście do naszych programów świadczeń, kładąc nacisk na dobre samopoczucie fizyczne, emocjonalne, finansowe, zawodowe i społeczne, aby wspierać zrównoważony styl życia. Nasze pakiety są dostosowane do lokalnych potrzeb i mogą obejmować opiekę zdrowotną, wsparcie psychiczne, fundusze emerytalne, płatne oraz rodzinne urlopy, bezpłatne gry i wiele innych udogodnień. Pielęgnujemy środowiska, w których nasze zespoły zawsze mogą dać z siebie wszystko.

Electronic Arts jest pracodawcą realizującym politykę równych szans w zatrudnieniu. Wszystkie decyzje dotyczące pracowników są podejmowane bez względu na rasę, kolor skóry, przynależność etniczną, kraj pochodzenia, płeć, tożsamość lub ekspresję płciową, orientację seksualną, wiek, informację genetyczną, wyznanie, niepełnosprawność, stan zdrowia, stan cywilny lub rodzinny, status kombatanta lub jakąkolwiek inną cechę chronioną prawnie. Rozpatrzymy również aplikacje wykwalifikowanych osób skazanych prawomocnym wyrokiem zgodnie z obowiązującym prawem. EA dostosowuje miejsca pracy dla pracowników lub kandydatów z niepełnosprawnościami zgodnie z obowiązującym prawem.