- Właściwość miejscowa:
- Stan:
- Kraj:
- Prywatny
- ...
- Oferty pracy
- Szczegóły stanowiska
Opis i wymagania
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.
You will be joining a team of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable sports IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.
As a Presentation Software Engineer, you will work with designers to orchestrate the camera, choreography, audio, overlays, and the tools to support those systems. You will be involved in the end-to-end feature development process from architecture design, implementation, debugging, and tuning on multiple platforms and devices, working on complex problems with designers, content creators, and other engineers.
Your Responsibilities:
Bring the vision of the artists and designers to life.
Design and write the C++ code and engine scripts that run the visual presentation of the game, incorporating and adapting existing libraries and writing custom code as needed.
Design, architect, and document technical designs for Presentation systems.
Work with a proprietary engine to develop stable, scalable, efficient, and shareable code.
Support and collaborate with content creators across different game development disciplines.
Iterate on mechanics from both a functional and experiential standpoint alongside a designer.
Work independently with minimal supervision and communication status.
Proper use of common software engineering design patterns and paradigms.
Your Qualifications:
Bachelor's degree in Computer Science, related field, or equivalent training and professional experience.
8+ Years Experience in C++ and object-oriented design and implementation.
4+ Years of Experience in Game engine experience is a plus (Unity/Unreal).
8+ Years of experience in software programming practices.
6+ Years Experience in scripting languages (Python, Lua) and interpreted languages (C#) is a plus.
Experience with source control systems.