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Opis i wymagania
Join us for an opportunity to work with the best game development teams in the world. We are looking for a Software Engineer to join the tools development and automation team supporting BioWare, Motive, Maxis, Full Circle.
This Software Engineer role in the Software Quality organization works with Quality Assurance and Game Development teams to create tools and technical strategies. Our goal is to improve automation infrastructure and increase efficiencies in the Game Development and QA processes.
Your expertise in managing distributed, complex environments will be vital as you focus on service observability, alerting, operational security while ensuring uninterrupted experiences at scale.
You will work with multiple existing systems, some developer here, some developed externally. This will require collaborating with lots of different teams within EA. You will report into the Technical Director.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry!
Responsibilities
Operate and maintain tools, ensuring exceptional uptime, secure environments.
First responder and driving continuous improvement based on root cause analysis.
Develop AI, automation frameworks, tools, engine components and processes used across studios.
Collaborate closely with engineering, operations and product teams to track, analyze and enhance quality, reliability and scalability of our services.
Use modern software engineering processes and best practices for requirements, design, implementation, and testing.
Create clear documentation to support workflow processes.
Interpret requests from your QA and engineering partners, account for and call out any roadblocks or efficiencies your partners may not consider and propose and apply your creative or technical solutions.
Qualifications
5+ year experience in managing distributed, scalable and resilient high-performing systems
C#/.NET experience (C++ an asset)
Experience implementing data and infrastructure security best practices.
Experience with container workload technologies such as Kubernetes, Helm and Docker.
Experience with several DevOps tools and methodologies.
Experience with monitoring/observability systems such as Prometheus, Grafana and/or Datadog.
Experience with continuous integration and delivery, using pipeline automation systems such as Jenkins, GitLab and GitHub.
Experience working on game engines like Unreal or large commercial game engines.
Experience working on an agile team to deliver technology.
Ability to work effectively in a collaborative team environment and communicate complex technical concepts clearly to non-technical teams.
Bachelor's degree in Computer, Software Engineering, Computer Science Degree or related concentration, equivalent and/or combination of education and work experience.
Experience with cloud native and container infrastructure an asset
Experience with AI frameworks such as TensorFlow or PyTorch an asset