- Właściwość miejscowa: Montreal
- Stan:
- Kraj: Canada
- Prywatny
- ...
- Oferty pracy
- Szczegóły stanowiska
Opis i wymagania
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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
We are looking for a Senior Character Artist, External Development to oversee the quality and artistic consistency of externally developed character assets. In this role, you will guide and assist external developers to ensure they deliver assets that match our fidelity and performance standards.
Responsibilities:
- Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
- While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
- Sculpt high-resolution characters with clean game topology, UV’s and textures.
- Partner with the Animation and Technical Art teams to create practical and timely solutions to all related technical and aesthetic issues.
Qualifications:
- 5+ years of experience from several game titles with a realistic looking art direction for characters, working in some capacity with external partners.
- Strong proficiency in Maya, ZBrush, and Substance Painter. Experience with Marvelous Designer is a plus.
- Strong understanding of character anatomy, proportions, and dynamic posing.
- A history of supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
- Experience in managing a backlog, working with estimates and delegating tasks to others.
- Experience with managing outsource and/or co-dev relationships
- Excellent organizational skills and proven experience managing 3D assets in various stages of completion.