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Informacje ogólne

Lokalizacje: Shanghai, Shanghai, China 
  • Właściwość miejscowa: Shanghai
  • Stan:
  • Kraj: China


Identyfikator roli
206438
Typ pracownika
Regular Employee
Studio/dział
EA Studios - EA Create
Elastyczna organizacja pracy
On Site

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

About EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified experience with creating amazing visuals, sound and experiences. We're a diverse team that is unified through collaboration, culture and craft.

Role

This artist role is the point of contact between the teams. You'll align the vision & goals with directors while also having direct creative inputs and planning in that collaboration. You'll oversee and follow the art team's work and quality specific to the 3D assets creation. You care about the quality consistency, performance, technical pioneering and team growth. You will report to and work with the world domain lead.

Responsibilities

  • Assist the Art Director in driving and maintaining the high visual quality of world assets, inspiring and aligning with the project vision.
  • You will collaborate with the global EA game team partners and serve as a point of contact
  • Partner with AD and other departments to improve the work pipeline. R&D art style, adapt new techniques, tools, and workflow.
  • Collaborate with Production managers to manage the project art team's daily activities.
  • Detect potential risks in production and work with partners to come up with mitigation plans.
  • Create a fun & inspirational environment while coaching artists by providing reviews, growth plans, and generally assisting in their skills.
  • Deliver feedback to internal and external teams to maintain art style understanding and quality for the Project.

Required Qualifications

  • 5+ years experience in AAA game production as environment lead or experienced artist.
  • We expect excellent understanding of level art and assets creation.
  • Versatile skill set for a broad range of art styles
  • Experience contributing to creative briefs, visual targets and prototypes.
  • Expertise in PBR workflows. We expect you have a curiosity and desire to explore the new workflows in the industry.
  • Ability to collaborate with others. Polish art quality with other art teams, able to complete optimization, implementation and debugging pass for the asset with TA team.
  • Ability to provide precise and concise feedback by different forms: verbal, written, paint over and presentation.
  • Mainstream game engine experience.