- Prywatny
- ...
- Oferty pracy
- Szczegóły stanowiska
Opis i wymagania
Frostbite is EA's proprietary game engine that comes equipped with a suite of tools designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.
Reporting to the Technical Director, you will be a part of an accomplished, diverse team building the core engine and tools behind Frostbite games. You'll focus on visual scripting and gameplay systems, partnering with other engine teams and game teams to deliver flexible, high-quality workflows at scale.
This is a hybrid role (3 days per week in the office) based in the Vancouver office
Responsibilities
- Write high-quality, maintainable code and participate in technical design and code reviews
- Design and implement systems and APIs used by thousands of game developers across EA
- Improve workflows, build systems, and runtime performance for large-scale game content
- Improve usability, performance, and stability to power our users to create stunning games
- Collaborate across Frostbite and game teams, sharing knowledge and best practices to ensure world-class workflows and in-game performance
Qualifications
- 5+ years’ experience with C++ or C#, with a strong foundation in software architecture
- Experience with test automation and maintaining high-quality code
- Experience with modern software design patterns including model-view-view model, data-oriented design, and entity-component-systems (ECS)
- Experience working with game engines such as Unreal, Unity, or other engines a plus
- A growth mindset with an interest in continuous learning and improvement.
Aside from great benefits, EA offers perks you won't find elsewhere. As a company that inspires the world to play, we start by empowering our people to do the same.