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Informacje ogólne

Lokalizacje: Vancouver, British Columbia, Canada 
  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada

  • Właściwość miejscowa: Seattle
  • Stan:
  • Kraj: United States of America


Identyfikator roli
206413
Typ pracownika
Regular Employee
Studio/dział
CTO - EA Digital Platform
Elastyczna organizacja pracy
Off Site

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

The EA Digital Platform (EADP) organization powers the global EA ecosystem. We provide the foundation for all of EA's incredible games and player experiences with high-level platforms like Cloud, Commerce, Data and AI, Gameplay Services, Identity, and Social. By providing reusable capabilities that game teams can easily integrate into their work, we let them focus on making some of the best games in the world and creating meaningful relationships with our players. We're behind the curtain, making it all work together.

The Challenge Ahead

...is to grow our cross-game, cross-platform digital economy and trading platform. These large-scale, always-on services power the virtual-economies of EA’s network of games experienced by tens of millions of daily active users. 

As a Software Engineer II, you will work with a team of engineers to build platform capabilities handling traffic from all those gamers, and drive player engagement across many of the industry’s most popular titles.

You will report to the Sr. Engineering Manager.

Responsibilities:

  • You will collaborate with a team of engineers on large-scale, distributed backend services --designing, developing, and deploying new features.
  • You will work with product managers to develop new features and improve the player experience through innovation and automation.
  • You will be responsible for full-cycle development --from requirements to design to the execution of fully tested features.
  • You will resolve defects during testing, pre-production, and live production environments.
  • You will work with game studios using the services you create to deliver player-facing features.

Qualifications: 

  • 3+ years of experience developing modern backend services
  • 1+ years of experience working on online services at Internet scale
  • Proficiency in Go programming or similar
  • Experience working with cloud technologies to build SaaS applications
  • Knowledge of SOLID design principals and common design patterns
  • Understanding of DevOps, quality assurance, and software development lifecycle
  • Understanding of Relational Databases

Bonus:

  • Docker, Kubernetes, Helm, Terraform, AWS, MySQL/PostgreSQL, NATS, SQS, Redis
  • Version control systems like Git 
  • Load testing, system analysis, live-service monitoring
  • Domain experience in economics, commerce, online trading, or fraud