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Informacje ogólne

Lokalizacje: Shanghai, Shanghai, China 
  • Właściwość miejscowa: Shanghai
  • Stan:
  • Kraj: China


Identyfikator roli
205509
Typ pracownika
Regular Employee
Studio/dział
EA China Studio
Elastyczna organizacja pracy
Hybrid

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experience to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

You will report to the Lead Engineer.

Responsibilities

  • You will use our existing game engine for game development, building upon the foundation of our current engine to enhance its functionality and performance.
  • You will research mobile platform engine frameworks and essential infrastructure and technologies.
  • You will optimize game performance for multiple publishing platforms.
  • You will develop new tools and improve existing ones based on our existing toolchain.
  • You will identify performance bottlenecks within games and improve them, while following artistic quality requirements.
  • You will communicate with game designers and artists, ensuring that program functionality aligns with design requirements.
  • You will help create technical specifications and software architecture documents.
  • You will communicate project progress and risks to superiors promptly.

Qualifications

  • Over 3 years of experience in game client development.
  • Proficiency in C/C++, and programming and debugging skills related to relevant tools. Familiar with C#,Python, LUA, and use P4 or Git in daily development.
  • Experience with a commercial game engine such as Unreal or Unity.
  • Experience in engine-related tool development and game engine optimization.
  • Experience in Android and iOS platform development and debugging.
  • Good at communication and ability to collaborate within a team.