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Opis i wymagania
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling video game franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC.
As part of Sport Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
Your Responsibilities:
As a Tools Technical Artist, your mission is to implement efficient and high-quality content production tools and technologies for our Sports Shared Initiatives, working at the forefront of content creation and technology to elevate our Sports games to the next level and enable next-generation features.
You are experienced in the Technical Art field with expertise in coding and architecting tools that form the backbone of production for other TAs and Artists. Main responsibilities include prototyping and developing tools, pipelines, systems, and optimizations that integrate with our systems and push the boundaries of what we can do in production.
Technical Artists are expected to take ownership of their assigned areas, including understanding requirements, developing solutions or prototypes, and resolving any technical issues that arise during development. You will partner with other Technical Artists and Artists on the team, as well as collaborate with the game teams and other Sports Tech central teams. You can be from a Computer Science, Art, Design, Mathematics, or Engineering background; however, you must demonstrate a comfort level in working with both art and science.
Your Qualifications:
- At least 4+ years of cinematic/games production experience.
- A bachelor's degree (or equivalent) in a related field.
- Effective at communicating with different audiences: artists, engineers, and managers.
- Proficient scripting/programming in Python and C#. (C++ is a bonus, but is not required).
- Expert knowledge of 2D and 3D art packages such as Maya, Photoshop, and Houdini.
- A solutions provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.
- Experience with asset optimization challenges/techniques.
- A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
- A Passion for Games!