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Informacje ogólne

Lokalizacje: Kirkland, Washington, United States of America 
  • Właściwość miejscowa: Vancouver
  • Stan:
  • Kraj: Canada

  • Właściwość miejscowa: Seattle
  • Stan:
  • Kraj: United States of America


Identyfikator roli
200924
Typ pracownika
Intern - Temporary Employee
Studio/dział
Maxis
Elastyczna organizacja pracy
Off Site

Opis i wymagania

Jesteśmy globalnym zespołem twórców, scenarzystów, technologów, inicjatorów doświadczeń, innowatorów i wielu innych ekspertów. Wierzymy, że niesamowite gry i doświadczenia zaczynają się od zespołów, które są równie zróżnicowane jak gracze i społeczności, którym służymy. W Electronic Arts jedynym ograniczeniem jest wyobraźnia.

Experience Design Intern (Summer 2025)

Electronic Arts is looking for students to join our world-class internship experience. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates 

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our goal is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be.

We're looking for an Experience Design Intern like you to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft. You will report to an Associate Experience Design Director.

Responsibilities:

  • You will help design the best pathways to guide players through menus and options easily.

  • You will work with all disciplines – code, design, audio, animation, and FX – to create UI/UX.

  • You will learn how to advocate for improving the design of the UI tool set & workflow.

  • You will forward think and find ways to improve the design of the game's UI across the board with support from the UI/UX team

  • You will improve on UI mockups for many different menus and systems for the game, extending the design system established by the UI team.

  • You will embody game development values, such as prioritization and making hard trade-offs and choices.

Qualifications:

  • You are currently enrolled in a Bachelor’s Degree granting program.

  • You have an interest in UX/UI or Visual Design for games.

  • You have experience with gaming and an understanding of what is the best UX across multiple genres.

  • You understand the connections between UI functionality and UI aesthetics, and how to maximize impact for the benefit of gamers.

  • You have experience with metrics or other feedback methods to evaluate and improve your work post-launch.

Must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than May 2026. You must be legally authorized to work in Canada on a full-time basis during the 16-week Co-Op. Visa sponsorship is not available for this position.

 

 

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