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Informații generale

Locații: Montreal, Quebec, Canada 
  • Locație: Montreal
  • Stat:
  • Țară: Canada


ID rol
204894
Tip muncitor
Regular Employee
Studio/Departament
Other
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

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The Engine Systems Performance team is looking for an engineer like you to join our team who has experience understanding technical changes and debugging and diagnosing issues across projects and code branches. Ideally you also enjoy the challenge of diving into a performance issue to discover the root cause and sharing solutions across teams.  You will work with developers across the entire production pipeline, such as engineers, production, designers and artists, to ensure our game and development workflows are performant. 

Your work will have a strong impact on the players experience across multiple projects and activities within the Battlefield franchise. 

Skills & Requirements:

  • 5+ years of programming experience in C++ with a deep understanding of the language, best practices, and architectural considerations.
  • Excellent problem-solving skills and a service-oriented mindset.
  • Expertise in concurrency, memory, and performance optimization.
  • Proven experience in developing for multiple devices, including consoles and various hardware requirements.
  • Proficiency in managing large codebases and multi-product development.
  • Demonstrated ability to lead complex, multi-domain investigations to identify and resolve issues.
  • Experience working with game engines such as Unreal, Unity, or Frostbite is preferred.
  • Bonus: Familiarity with multiple profiling tools such as PiX, Superluminal, or Tracy Profiler.

Responsibilities:

  • Analyze game performance using various systems and tools, identifying and reporting areas of concern.
  • Conduct root cause analysis for performance issues, proposing effective mitigation strategies and solutions.
  • Assist game code and content developers in debugging and optimizing performance bottlenecks found during testing.
  • Review technical design documents to identify potential performance pitfalls and recommend alternative implementations.
  • Identify opportunities to improve testing, tooling or workflows for better triaging, reporting, and analysis of performance issues.
  • Adapt and evolve the current toolset to address new features or problem spaces.