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External Development Lighting Artist
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA
DICE
LET’S PUSH THINGS FORWARD
DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!
We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.
At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming.
We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Role Overview
We are seeking a Lighting Artist with a passion for world building and collaborative development. As a Lighting Artist on our Codevelopment Map Team, you will play a pivotal role in shaping the visual mood and quality of Battlefield’s environments, working closely with both internal and external partners. You’ll help establish shared visual goals, drive creative alignment, and ensure our maps deliver stunning, immersive experiences for players.
Responsibilities
Collaborate daily with global co-development teams, providing clear visual briefs, feedback, and support to align creative direction across studios.
Provide direction and guidance to our external lighting teams across levels and cinematics, to enable them to deliver high-quality lighting on time and to specification.
Help support other leads within the franchise to consider mission-critical lighting needs.
Collaborate with other leads in the franchise to ensure pipelines and workflows are up to production standards.
Specify and work along with engine, graphics and tools teams to design and implement workflows, techniques and approaches to the lighting craft and set visual goals.
Provide guidance to team members to work through technical and creative solutions.
Communicate progress and raise any issues or proposed solutions with the art directors on the team.
Support the lighting team in providing guidance, developing, mentoring, and enhancing internal capabilities.
Work closely with Lead Lighters, Art Directors, Level Designers, and Tech teams to ensure lighting supports gameplay, mood, and performance needs.
Review maps and identify areas requiring focused effort and collaboration with external teams, especially where there are growth opportunities in delivering franchise-consistent and target quality.
Identify high-impact areas of maps where lighting can make the greatest difference, focusing your expertise to achieve target quality and project alignment.
Share knowledge generously, contribute to a positive, inclusive, and feedback-driven culture, and help elevate the work of those around you.
Qualifications
3+ years of experience shipping AAA titles on current gen5 consoles.
Excellent knowledge of lighting, shading and PBR for realtime applications, including optimisation for performance and quality (e.g. experience using UE4/5, Frostbite, Unity, and other game engines).
Strong artistic eye and ability to interpret reference and concept art, with a deep understanding of lighting fundamentals, color theory, materials, cinematography, and photography.
Experience collaborating with external/co-development teams, with clear, proactive communication skills and a passion for shared success.
Solid grasp of the technical aspects of real-time rendering engines and experience working within performance constraints.
Familiarity with the technical considerations of multiplayer games, including optimization, collision, and layout.
Experience with reference capture for Lighting, including HDRI capture and calibration workflows and authoring of skydomes.
Knowledge of HDR colour grading approaches (e.g. DaVinci Resolve).
Experience leading a small team or an appetite to learn this.
A passion for the technical side of realtime lighting.
Knowledge of image editing or mastering software a bonus (e.g. Phothoshop, Nuke, etc.).