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Locații: Vancouver - Great Northern Way, British Columbia, Canada 
  • Locație: Vancouver - Great Northern Way
  • Stat: British Columbia
  • Țară: Canada

  • Locație: Los Angeles - Chatsworth
  • Stat: California
  • Țară: United States of America


ID rol
213629
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - Respawn
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.

About Respawn Entertainment

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Role Overview

As a Technical Lead on our Animation team, you will drive the evolution of Apex Legends’ animation system at the core of our game. You will lead a team of animation engineers, taking ownership of building technical roadmaps and modernizing our animation system, working with riggers, animators, and tech art to add new capability and streamline workflows. In a fast-paced environment with frequent updates, you will carefully plan major technical changes to ensure a stable, shippable codebase. You are excited by the challenge of bringing years of content up to modern standards and keeping the animators working efficiently as we add new content, new capabilities, and evolve the Apex experience. Your role will require exceptional problem-solving, technical expertise, and collaborative leadership to simplify and enhance a mature, complex codebase, delivering seamless player experiences worldwide.

Responsibilities

  • Lead a team of animation engineers, fostering a collaborative, solutions-focused environment.

  • Partner with tech art, rigging, and the animation director to realize their vision.

  • Plan and execute major technical changes while maintaining a stable live-service codebase.

  • Analyze and improve existing animation systems to streamline performance and maintainability.

  • Define technical roadmaps and staffing plans aligned with long-term engine goals.

  • Mentor engineers through reviews, architecture discussions, and hands-on guidance.

  • Architect, implement, and maintain animation systems in C++.

  • Collaborate across disciplines to design efficient, scalable solutions.

  • Optimize systems for memory, CPU, and streaming performance.

  • Develop cross-platform for Sony, Microsoft, and Nintendo hardware.

  • Debug and resolve complex animation issues in large-scale, live environments.

  • Identify risks in future roadmaps and build mitigation strategies.

  • Collaborate with the animation team to help improve their workflows.

Requirements

  • Passion for games and animation systems, with a deep understanding of animation fundamentals as well as the state of the art.

  • Demonstrates strong ownership, comfortable navigating ambiguity and finding pragmatic solutions. 

  • Nimble, flexible and adaptable to changing requirements.

  • This role requires someone comfortable working in a custom engine environment, evaluating existing animation architecture, and helping evolve bespoke runtime animation workflows rather than relying on off-the-shelf animation graph, state machine, or animation-driven gameplay systems. 

  • Technical expertise:

    • Deep expertise in C/C++ and real-time animation systems, with a strong focus on performance, memory efficiency, scalability, and runtime optimization in a AAA game environment.

    • Expertise in designing, developing, and maintaining runtime character animation systems and architecture, including animation playback, pose evaluation, blending, layering, additive animation, IK, procedural animation, locomotion presentation, ragdoll/physics integration, animation compression, and how to represent, select, sequence, synchronize, and blend animation at runtime. 

    • Solid understanding of skeletal deformation systems, including skinning, blendshapes, corrective shapes, facial animation, character rigs, and runtime retargeting.

    • Strong knowledge of animation content pipelines, including the path from DCC tools such as Maya into engine runtime systems, with experience improving tools, validation, automation, iteration speed, and debugging workflows for animators and technical artists. 

  • Versatility: Comfortable across engine domains and large codebases.

  • Experience: 10+ years in game development, including 5+ in animation and 3+ in a technical leadership role. Experience collaborating closely with animation, design, technical art, gameplay engineering, tools engineering, and production to build robust systems that support high-quality animation at scale. 

  • Leadership: Proven ability to guide experienced engineers and align teams on complex goals.

  • Platform knowledge: AAA engines, console development (Sony/Microsoft/Nintendo), Perforce, Visual Studio, Windows; shipped at least one AAA title.

  • Skills: Expert debugging and performance optimization using industry profilers; cross-disciplinary collaboration and solutions-focused mindset.

  • Preferred: Bachelor’s degree in CS/Math, experience with PS5/Xbox Series X|S, multiplayer AAA titles.

    • Experience in motion matching.

    • Comfortable with Maya.

If you’re thrilled by the challenge of driving Apex Legends’ core engine systems forward and leading a talented team to solve tough technical problems, we want to talk to you! Don't let doubt deter you - we are an equal opportunity team excited about our next journey. Please submit your resume to apply. We will get back to you once we have a chance to review.



About Electronic Arts
Ne mândrim cu un portofoliu vast de jocuri și experiențe, locații din întreaga lume și oportunități la toate nivelurile EA. Prețuim adaptabilitatea, reziliența, creativitatea și curiozitatea. De la conducerea care îți scoate la în evidență potențialul, până la crearea spațiului pentru învățare și experimentare, noi te abilităm să faci o treabă extraordinară și să urmărești oportunități de dezvoltare.

Adoptăm o abordare holistică a programelor noastre de beneficii, punând accentul pe starea de bine fizică, emoțională, financiară, profesională și comunitară, pentru a susține o viață echilibrată. Pachetele noastre sunt personalizate astfel încât să satisfacă nevoile locale și pot include asistență medicală, sprijin pentru o bună sănătate mintală, economii pentru pensie, timp liber plătit, concedii familiale, jocuri gratuite și multe altele. Cultivăm medii în care echipele noastre pot întotdeauna să dea tot ce au mai bun în activitățile lor.

Electronic Arts este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, ascendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial, statut de veteran sau orice altă caracteristică protejată prin lege. De asemenea, vom lua în considerare și candidații calificați pentru angajare cu cazier judiciar, în conformitate cu legislația aplicabilă. De asemenea, EA asigură locuri de muncă pentru persoanele cu dizabilități calificate, conform legislației aplicabile.