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Informații generale

Locații: Guildford, Surrey, United Kingdom 
ID rol
214799
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - Criterion Games
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Electronic Arts creează experiențe de divertisment de următorul nivel, care inspiră jucătorii și fanii din întreaga lume. Aici, toată lumea face parte din poveste. Face parte dintr-o comunitate care stabilește legături în întreaga lume. Un loc în care creativitatea prosperă, sunt încurajate noi perspective, iar ideile sunt importante. O echipă în care toată lumea face jocul posibil.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with Battlefield REDSEC.

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.


Criterion


At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You’ll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield.


We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here!


We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.

Battlefield needs you! The team at Criterion are seeking an experienced, versatile narrative all-rounder to join the Battlefield team as a Narrative Lead. This is an opportunity to help lead one of our teams, as they set and develop the narrative vision for an exciting part of Battlefield’s future. The candidate should be an experienced writer who loves various forms of interactive narrative and knows the ins and outs of how story is delivered in a AAA production environment. As a Narrative Lead you are not only capable of delivering high quality scripts and narrative designs, but you can also work to develop, empower and encourage your team to achieve the best of their abilities.


What a Narrative Lead does at Criterion: 


This role will report into the Senior Narrative Director, working to define the narrative experience for the product in close collaborations with writers, narrative designers, game designers/producers, art, audio, our cinematics team and other key stakeholders. You will write narrative sections that help set the tone and shape for the project, as well as contributing to writing scripts as well as forging stories and creating memorable characters.  Alongside this you will be asked to help create and guide the narrative design that makes the story playercentric.

 

Responsibilities 
As a Narrative Lead you will be involved in the following tasks-


  • Collaborate with the Creative Director and Senior Narrative Director to deliver the core story and narrative vision.

  • Work with narrative discipline leaders to create benchmark pieces that help set the tone, style and format for scripted elements across the game.

  • Help to ensure that all narrative content aligns with the franchise pillars.

  • Coordinate task management, goal setting and planning for a team of narrative designers and writers.

  • Oversee the tasking, report and feedback for contract writers.

  • Partner closely with designers and producers to assist in setting the narrative design vision from concepts to integration.

  • Act as a point of contact and story champion between the narrative team and other disciplines as well as with external writers.

  • Mentor and develop others on the narrative and wider design team in narrative design principles and methodologies

  • Attend offsite narrative meetings, casting sessions, or voice-over (VO) and performance capture sessions as needed.

  • Assist in the interviewing and hiring decisions for additional in-house or contract team members. 


Qualifications

  • Proven writing experience covering cutscenes, in-game scripts, bios, casting briefs and ingame text.

  • A practical understanding and experience of narrative design techniques and approaches of how to make stories playable.

  • Shipped multiple projects including AAA projects (or equivalent) with a narrative role.

  • 8+ years writing experience in writing (this can include film, television, theatre, comics, books, boardgames etc but must include some videogames experience).

  • Experience maintaining voice, style and tone throughout multiple forms of media. From in-game text to combat dialogue and cinematic sequences.

  • An understanding of how to break down and convey narrative to teams who are less familiar with them.

  • A knowledge of and ability to help develop and refine narrative and cinematic tools.

  • Writing/narrative design portfolio that demonstrates your work.

  • An interest in videogames, military shooters and military history.

  • Practical experience of working with directors on voice, motion and/or performance capture shoots.

  • Leadership experience that shows a track to, or includes credits such as lead, director, or equivalent, mentorship roles, other leadership roles.

  • Proven ability to provide and take day-to-day guidance and feedback.

  • Familiarity working on cross-location development and/or working with remote development teams.



About Electronic Arts
Ne mândrim cu un portofoliu vast de jocuri și experiențe, locații din întreaga lume și oportunități la toate nivelurile EA. Prețuim adaptabilitatea, reziliența, creativitatea și curiozitatea. De la conducerea care îți scoate la în evidență potențialul, până la crearea spațiului pentru învățare și experimentare, noi te abilităm să faci o treabă extraordinară și să urmărești oportunități de dezvoltare.

Adoptăm o abordare holistică a programelor noastre de beneficii, punând accentul pe starea de bine fizică, emoțională, financiară, profesională și comunitară, pentru a susține o viață echilibrată. Pachetele noastre sunt personalizate astfel încât să satisfacă nevoile locale și pot include asistență medicală, sprijin pentru o bună sănătate mintală, economii pentru pensie, timp liber plătit, concedii familiale, jocuri gratuite și multe altele. Cultivăm medii în care echipele noastre pot întotdeauna să dea tot ce au mai bun în activitățile lor.

Electronic Arts este un angajator care oferă oportunități egale. Toate deciziile de angajare sunt luate fără a ține seama de rasă, culoare, origine națională, ascendență, sex, identitate sau exprimare de gen, orientare sexuală, vârstă, informații genetice, religie, dizabilități, stare medicală, sarcină, stare civilă, statut familial, statut de veteran sau orice altă caracteristică protejată prin lege. De asemenea, vom lua în considerare și candidații calificați pentru angajare cu cazier judiciar, în conformitate cu legislația aplicabilă. De asemenea, EA asigură locuri de muncă pentru persoanele cu dizabilități calificate, conform legislației aplicabile.