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Descriere și cerințe
EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.
Meet the A-Team: an innovative Character Animation Research Team based in Vancouver, British Columbia, with talented remote members spread across North America. We are a cross-functional, applied R&D team, strategically positioned in EA to drive and disrupt the future of character animation technology. We are a self-motivated, collaborative team, empowered to constantly explore and leverage the latest innovations across the fields of animation, rigging, physics, and machine learning. Our technology has been used to create next-generation gameplay realism across EA titles including FC, Madden, NHL, UFC, Battlefield, and many others.
This team works 3 days/week onsite in our Burnaby studio.
Role Description:
The Senior Technical Artist will work with the A-Team Technical Art Directors, game team Technical Art Directors and central content teams to create tools, workflows and systems to achieve the highest quality character deformation. This includes investment in R&D for the future of rigging at EA.
Key Responsibilities:
Develop global rigging deformation workflows and systems with the goal of convergence and efficiency
Participate in and enhance the EA character community
Coordinate with content creators to achieve highest possible content to our game team partners
Partner with Technical Art Directors on rigging content game integration
Collaborate on solutions with other disciplines (Animation, Engineering and Art)
Evolve rigging domain along with changing industry technology and trends
Participate in development of training programs for A-Team
Collaborate on and follow A-Team best practices (code conventions, versioning, node naming, directory structure)
Participate in code and art reviews
Communicate risks and concerns with A-Team leadership
Work with A-Team on rigging deformation solutions
Aim to improve cross studio communication and team culture
Write documentation, where applicable
Required Technical Skills and Qualifications:
At least 10+ years of rigging experience in games and film
Expertise in creating common animation rigs, tools and workflows for rigging and animation
Expert knowledge in Maya
Expert knowledge in Python
Working knowledge in Motion Builder
Understanding of physical motion, weight, balance and form
Knowledge of human and creature anatomy
Experience with motion capture and motion retargeting
Experience with editor-based game development environments (Unreal, Unity)