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Locații: Kirkland, Washington, United States of America 
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ID rol
206478
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - Cliffhanger Games
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

 

Finding great talent and supporting our studios to be the top choice for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling.  Join us and pursue your passion to craft high quality, groundbreaking games that empower players to generate incredible stories of heroic adventure.  Help form the foundation of our ambitious, creative, diverse and inclusive team as we embark on this exciting journey!

 

We are making room for a talented Software Engineer with a passion for innovative and engaging experiences to help us realize our vision of player-driven narrative in a AAA Action RPG.  This engineer’s primary role will be to work closely with our engineering UI architectin addition to our art and design teams to create compelling and exciting user interfaces and experiences. This engineer will be implementing robust and flexible UI systems and collaborating with stakeholders to provide players a seamless and intuitive interface to our game.  This engineer will have the support of both a lead for technical guidance and a manager to ensure professional growth and well-being. And as a core member of our highly collaborative team, your influence will span as much of our codebase and design as your skills and interests dictate.  

 

Responsibilities:

  • Collaborate with stakeholders across the team to build out the UI systems and implement the interface through which players will experience our game. 
    • Work with cross discipline stakeholders to establish requirements
    • Work with leadership and production on accurate scheduling
    • Design, author, iterate and maintain your systems to meet all functional, technical, and schedule requirements
    • Support systems with documentation and tooling for debugging, automation and testing 
    • Work with QA and technical leadership to ensure stability and robustness of your systems 
  • Help grow your knowledge and skills by interacting regularly with your peers via conversations, technical discussions and code reviews
  • Be supportive of those around you and open to exploring, proposing or adopting new ideas, technologies and practices

 

Qualifications:

  • Eager collaborator and effective communicator with engineers and content creators
  • Proven track record of shipping complex UI systems and delivering effective UX solutions
  • Experience with Unreal Engine; Blueprints, Slate and UMG experience a plus
  • Passion for excellence in both your individual contributions and the overall quality of the game
  • Appreciation for robust, maintainable and readable code  
  • B.S. degree in Computer Science or equivalent
  • 3+ years of professional C/C++ experience

 

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.