- Pagina de pornire
- ...
- Posturi disponibile
- Detalii despre post
Descriere și cerințe
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
Location (Hybrid Role 3 days/week onsite): Vancouver, Toronto
In this role as a Technical Artist for Sims Mobile you are a support-oriented individual who assists content creators in resolving encountered issues and innovating solutions that enhance the creative process. In this role you should always be ready to actively provide help and provide insight when there is a request for a new tool in order to characterize the need and recommend a solution.
This role will be reporting to the Technical Art Lead.
Responsibilities:
Shader Development & Asset Pipeline Support:
Design, implement, and maintain high-quality shaders to enhance visual fidelity.
Collaborate with artists and engineers to optimize the asset pipeline, ensuring efficient workflows and integration.
Unity Tooling:
Develop and maintain custom tools in Unity to streamline content creation and enhance productivity.
Provide technical support for tool usage and troubleshoot issues as they arise.Floor Plan / Layout Systems Development:
Work closely with level designers to create and refine floor plan and layout systems.
Ensure systems are flexible, user-friendly, and support the creative vision of the projects.
Technical Support:
Respond to and resolve technical art-related questions and issues from the art and design teams.
Provide training and documentation to empower team members with the tools and knowledge needed.
Profiling and Optimization:
Assist in profiling and optimizing game performance across various platforms.
Identify bottlenecks and work with the team to implement solutions to improve frame rates and memory usage.
Qualifications:
Bachelor’s degree in Computer Science, Art, or a related field, or equivalent experience.
Proficiency in Unity and experience with shader programming (HLSL/GLSL).
Proven success using 3D graphics, rendering pipelines, and optimization techniques.
3+ years of experience with scripting languages such as C#, Python.
An ability to work collaboratively in a team environment.
Explaining technical problems to non-technical team members.
Experience with other game engines and toolsets.
Familiarity with version control systems (e.g., Git, Perforce).
Previous experience in game development or a related industry.