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Informații generale

Locații: Orlando, Florida, United States of America 
  • Locație: Orlando
  • Stat:
  • Țară: United States of America


ID rol
206491
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - SPORTS
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.

We’re looking for you to help shape the technical foundation for an exciting American Football project, as well as to provide leadership and oversight to a talented and growing team of game developers.

*This position will require a hybrid onsite presence*

Reporting to the Franchise Technical Director, you will:

  • Work with studio leadership to define and execute strategic goals and milestones, establish best practices, and promote the core development values of the engineering team.
  • Work with production staff, directors, and other leads to establish engineering tasks and manage schedule requirements.
  • Provide technical mentorship and guidance for engineers.
  • Guide and grow engineering team-leads into successful people managers.
  • Review completed engineering tasks in collaboration with the Studio Director, the production staff, and other leads.
  • Collaborate to ensure that technology interests and policies are represented and maintained through the course of development, and that future technology is being developed on schedule.
  • Perform research to acquire new knowledge necessary to perform assigned tasks and maintain the technological evolution of the project.
  • Maintain familiarity with Tiburon and EA's current game designs and with new technologies across the game industry in multiple genres.

You have:

  • 15+ years of gameplay software engineering experience.  
  • Shipped multiplayer AAA titles on multiple generations of hardware platforms. 
  • Experience working on large-scale live services titles. 
  • 10+ years of leadership & people management experience.  
  • Experience with large code base, gameplay mechanics, networking, and optimization. 
  • Advanced C/C++ skills.
  • Bachelor’s degree in Computer Science or equivalent professional experience.

Bonus

  • Experience developing an MMO.