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Informații generale

Locații: Montreal, Quebec, Canada 
ID rol
208126
Tip muncitor
Regular Employee
Studio/Departament
EA Studios - Motive Montreal
Aranjament flexibil de lucru
Hybrid

Descriere și cerințe

Suntem o echipă globală de creatori, povestitori, tehnologi, inițiatori de experiențe, inovatori și multe altele. Credem că jocurile și experiențele uimitoare încep cu echipe la fel de diverse precum jucătorii și comunitățile pe care le deservim. La Electronic Arts, singura limită este imaginația dumneavoastră.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Technical Animator specializing in runtime animation systems, processes and workflows. The main responsibilities of the candidate will be collaborating with the animation and gameplay teams, along with other technical animators, to build and maintain animation pipelines, workflows and runtime systems.

Responsibilities:

  • Work closely with the animation and gameplay teams to understand their process and needs.

  • Implement and support animation pipelines and content integrations.

  • Troubleshoot tools and workflows related technical issues with the animation team.

  • Guide and tutor animation staff on project best practices.

  • Act as a subject matter liaison within the wider EA development community.

Qualifications:

  • Familiarity with animation principles and the nature of animating for games.

  • Familiarity with advanced game engines like Unreal, Unity and others

  • Experience integrating animation content into a game engine.

  • Understanding of the motion capture process and the data it produces.

  • Experience with runtime animation systems, concepts and constraints.

  • Experience troubleshooting and debugging runtime animation systems.

  • Proficient in the use of Maya for animation.

  • Excellent problem-solving skills. Must be able to quickly identify issues and resolve them.

  • Holds their work to high standards and desires to meet and exceed expectations.

  • Strong teamwork skills while also retaining the ability to take ownership and work independently.

  • Passion for making games look and play great.

Supplemental Skills:

  • Experience creating or maintaining animation workflows and tools within DCC applications is an asset.
  • Experience writing scripts/tools in Python is an asset.
  • Experience creating animation rigs for games is an asset.
  • MotionBuilder experience is an asset.