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Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what's forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
Now, we're looking for new team members to help us craft the next Battlefield.
We are looking for a 3D artist who can make the digital realm feel just as real as the physical. You will create photorealistic organic and hard surface structures complete with destruction under the guidance of our 3D Art Lead. You will report to our Line Director for Art, based in our studio in Los Angeles, California. You will be based in Vancouver studio onsite or hybrid.
What you'll do:
- Create strikingly realistic hard surface and organic models.
- Create a variety of 3D models (architecture, foliage, props) from photo references and concept art.
- Refine art assets and help solve performance issues.
- Collaborate with the World Art teams to bring the creative leadership’s vision to life.
- Document pipeline & workflow enhancements to ensure 3D asset cohesion.
What we are looking for:
- Excellent technical ability with an understanding of Maya, ZBrush, Blender or similar 3D modeling software.
- 3+ years of experience creating textures and materials with programs like Adobe Substance Painter & Designer.
- 3+ years experience working with physically based rendering pipelines.
Next Steps:
Apply online with a resume and portfolio.