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EA Korea Studio
We are EA's game development studio based in Seoul, known for the FIFA Online series, a AAA sports game, as well as Need for Speed Online and MLB Online. Going beyond localizing global-scale games, we are on our journey to become an all-round game developer and lead a new trend in the gaming industry. Our mission is to inspire the world to Play! EA Korea Studio, armed with its unparalleled development capability for authentic graphic and diverse content that reflects lifelike football experience, is a large development organization in which Game Designers, Artists, Software Engineers, Development Directors, and Producers work together throughout the entire game development process, from production to live service. EA Korea Studio follows EA's global systematic and documented development process throughout the whole production process, from development planning to game design confirmation, visual direction setting and implementation to QA. At the same time, EA Korea Studio makes improvements based on the feedback from those who participate in the development process by streamlining our processes and pursuing optimization.
You will be reporting to the Line Producer and Head of Development (Hybrid work schedule)
Responsibilities
You will coordinate communication across internal game development teams
You will lead project execution across the full milestone lifecycle—including pre-planning, planning, production, debugging and hardening
You will oversee live service operations in collaboration with other DDs, QA and other teams to ensure smooth release and updates
You will develop comprehensive and high-quality milestone plans that take into relevant factors
You will monitor production metrics and provide transparent updates to stakeholders
You will proactively identify, assess, and mitigate project risks throughout the production lifecycle
You will use data and Indicator tracking (e.g., velocity, burndown charts, bug trends) to improve delivery predictability and production efficiency
You will manage Software Engineers' resource and tasks while working as a people manager of Software Engineers
Qualifications
Experience managing large-scale live service games or online multiplayer titles
Experience with Agile/Scrum or hybrid production methodologies in game development
Proficiency with Jira or similar project management tools
7+ years of relevant experience in the game or IT industry (e.g., project management, development, art, QA, or operations)
2+ years of people managing experience of diverse functions - product, programming, art, or design
Required Documents
Resume and CV in English
Hiring Process
Application Review - Assignment - 3 Rounds of Interview (details subject to change)