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Allmän information

Platser: Vancouver, British Columbia, Canada 
Roll-ID
207813
Typ av arbetare
Temporary Employee
Studio/avdelning
EA Studios - SPORTS
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

EA SPORTS, a leading brand in entertainment, connects millions worldwide to the sports they love through top video games. We're redefining football with EA SPORTS FC, creating immersive experiences for a global community of fans. Join us as we innovate the future of football and welcome everyone to the club.

Innovation, passion, and teamwork is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

To be successful in this role, you will need to be able to create detailed facial animation performances based on real life reference. You will work closely with the Animation and Rigging Teams to help bring characters to life.

Your Responsibilities

  • Work closely with the Rigging team to test and iterate on the blend shapes
  • Be able to create compelling facial performances using mocap and hand keyed animation
  • Provide feedback to other animators on the team (both internally and externally) – where necessary
  • Polish key frame face animation for scenes and test in-game engine
  • Work with Technical Artist/Animator and Engineers to manage and solve any technical problems that arise with both 1st and 3rd party tools and software

 

Your Qualifications

  • Experienced CG character animator required
  • Minimum 3 years work experience
  • Must possess excellent facial animation skills with a keen eye for subtle details
  • Experience working with advanced facial animation rigs
  • Must have strong working knowledge of a 3D animation package (Maya, XSI etc.)
  • Familiarity with Autodesk’s Maya is preferred but not essential
  • Must have the ability to work under tight deadlines.
  • Experience working in gaming is preferred but not essential
  • Experience working with, and providing feedback to both artists and technical artists/animators

Performance Competencies:

  • Strong technical communication and collaboration skills.
  • Motivated to learn how to use new or proprietary software
  • Be adaptable to different workflow methods
  • Able to communicate well with other disciplines
  • Candidate must be meticulous, detail-oriented, motivated, and need very little supervision to put out high-quality work
  • Candidate must have a strong work ethic and work well with a team
  • Be positive and approachable