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General Information

Locations: Vancouver, British Columbia, Canada 
Role ID
207813
Worker Type
Temporary Employee
Studio/Department
EA Studios - SPORTS
Flexible Work Arrangement
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS, a leading brand in entertainment, connects millions worldwide to the sports they love through top video games. We're redefining football with EA SPORTS FC, creating immersive experiences for a global community of fans. Join us as we innovate the future of football and welcome everyone to the club.

Innovation, passion, and teamwork is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we are looking for the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

To be successful in this role, you will need to be able to create detailed facial animation performances based on real life reference. You will work closely with the Animation and Rigging Teams to help bring characters to life.

Your Responsibilities

  • Work closely with the Rigging team to test and iterate on the blend shapes
  • Be able to create compelling facial performances using mocap and hand keyed animation
  • Provide feedback to other animators on the team (both internally and externally) – where necessary
  • Polish key frame face animation for scenes and test in-game engine
  • Work with Technical Artist/Animator and Engineers to manage and solve any technical problems that arise with both 1st and 3rd party tools and software

 

Your Qualifications

  • Experienced CG character animator required
  • Minimum 3 years work experience
  • Must possess excellent facial animation skills with a keen eye for subtle details
  • Experience working with advanced facial animation rigs
  • Must have strong working knowledge of a 3D animation package (Maya, XSI etc.)
  • Familiarity with Autodesk’s Maya is preferred but not essential
  • Must have the ability to work under tight deadlines.
  • Experience working in gaming is preferred but not essential
  • Experience working with, and providing feedback to both artists and technical artists/animators

Performance Competencies:

  • Strong technical communication and collaboration skills.
  • Motivated to learn how to use new or proprietary software
  • Be adaptable to different workflow methods
  • Able to communicate well with other disciplines
  • Candidate must be meticulous, detail-oriented, motivated, and need very little supervision to put out high-quality work
  • Candidate must have a strong work ethic and work well with a team
  • Be positive and approachable

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $89,300 - $123,000 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.