Hoppa till innehåll

Allmän information

Platser: Manchester, Cheshire, United Kingdom 
Roll-ID
210658
Typ av arbetare
Regular Employee
Studio/avdelning
EA Mobile - Playdemic
Flexibelt arbetsarrangemang
Hybrid

Beskrivningar och krav

Electronic Arts skapar underhållning på en högre nivå som inspirerar spelare och fans runt om i världen. Här är alla en del av berättelsen. En del av en community där vi kommunicerar och samarbetar med varandra över hela världen. En plats där kreativiteten frodas, nya perspektiv välkomnas och idéer är viktiga. Ett team där vi tillsammans får spelen att bli levande.

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA-winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been ridgeline-designed to create an environment that encourages and allows our team to do their very best work.

The Golf Clash Team is searching for an experienced Software Engineering Leader with a primary background in Server Programming to provide technical leadership across our online systems while line-managing a small group of server engineers. Reporting to the Game Technical Director, you'll architect and deliver scalable backend features for a live mobile title, own and evolve our CI/CD and deployment infrastructure, and partner with design, production, client, QA and CS to ship high-quality features safely and at pace. You will blend hands-on engineering with elements typical of an Associate TD (technical direction, architecture, cross-domain planning) and selected aspects of Software Engineering Management (people leadership, stakeholder alignment, process improvement).

This role is located at our Wilmslow-based office, working in a hybrid capacity, including 3 days in office.

Responsibilities

  • Architect and improve core online systems (game server, multiplayer engine, session and player-data services) for reliability, performance and cost at scale.

  • Technical Product Ownership for selected initiatives (e.g., server evaluation/prototyping, infrastructure improvements, technical debt reduction).

  • Review and break down pre-production features, shaping architecture and sequencing to de-risk delivery across client, backend and infra.

  • Develop software features end-to-end.

  • Oversee CI/CD pipelines and deployment infrastructure (e.g., Jenkins, GitLab, and environment promotion).

  • Create and maintain dev/prod/QA environments that mirror live, allowing smooth testing and predictable releases.

  • Production deployments and stable GitLab fork merge request approvals, ensuring high-quality standards for code, test coverage and observability before integration.

  • Out-of-hours support / incident response, leading mitigation and post-mortems to minimise player impact and improve MTTR.

  • Manage and maintain our application services, databases and caches (e.g., DynamoDB, SQL variants and Redis).

  • Build and maintain web-based tools to empower QA and Customer Support.

  • Team leadership & line management for several server programmers: 1:1s, coaching, feedback, growth plans, onboarding and setting clear technical expectations.

  • Lead online systems: act as the primary contact for new backend initiatives; coordinate with internal and external partners/vendors.

  • Evaluate and improve internal processes and systems (branching strategy, code review quality, testing frameworks, release practices, on-call health).

  • Status reporting to partners; align expectations and communicate risks, dependencies and trade-offs.

  • Procurement/Finance support: PO/Invoice/Billing approvals for relevant services and vendors.

Must Haves

  • Server-side engineering in C#/.NET (e.g., ASP.NET, Web APIs) with production experience in live, large-scale systems.

  • Experienced with databases (SQL and NoSQL) and caching (e.g., Redis): schema design, query optimisation, data migrations, and operational best practices.

  • Hands-on with CI/CD (Jenkins/GitLab), version control (Git/GitLab flows), infrastructure and hosting (on-prem and/or AWS), and observability (logs/metrics/tracing) for live services.

  • Track record designing for performance, scalability, reliability and security, including load/perf profiling and budget setting.

  • Ability to plan and deliver complex features; experienced at risk/dependency management, estimation and sequencing.

  • Test discipline: unit/integration/system testing, test strategy for domains you own, and test automation to protect critical paths.

  • Line management and mentoring experience (or equivalent leadership of a pod), with a history of developing engineers and raising code quality through reviews and coaching.

  • Comfortable being a Technical Product Owner for backend/infrastructure workstreams; communicate with non-technical partners (Production, Design, QA).

  • Calm, structured approach to live incidents, leading mitigation, root-cause analysis and improvements.



Om Electronic Arts
Vi är stolta över att ha en omfattande portfolio med spel och upplevelser, att vi finns på så många platser runt om i världen och att det finns så många olika möjligheter på EA. Vi värdesätter anpassningsförmåga, motståndskraft, kreativitet och nyfikenhet. Från ledarskap som tar fram din potential till att skapa utrymme för lärande och experimenterande ger vi dig möjlighet att göra ett bra jobb och växa med oss.

Vi tar ett helhetsgrepp med vårt förmånsprogram och fokuserar på fysiskt, emotionellt, ekonomiskt och karriärmässigt välmående för att stödja ett balanserat liv. Våra paket är skräddarsydda för att uppfylla lokala behov och kan inkludera hälsoförsäkring, stöd för psykiskt välbefinnande, pensionssparande, betald ledighet, familjeledighet, gratisspel med mera. Vi värnar om miljöer där våra team alltid kan göra sitt allra bästa.

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionsvariationer, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi överväger även anställning av kvalificerade sökande i straffregistret, i enlighet med gällande lagar. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionsvariationer, enligt gällande lagar.