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通用信息

地点:Manchester, Cheshire, United Kingdom 
角色 ID
210658
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Playdemic
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here amongst the boutique shops and independent cafes and bars is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10 grossing, BAFTA-winning mobile smash – Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space and indulgent breakout areas, meeting rooms and alternative workspaces. The office has been ridgeline-designed to create an environment that encourages and allows our team to do their very best work.

The Golf Clash Team is searching for an experienced Software Engineering Leader with a primary background in Server Programming to provide technical leadership across our online systems while line-managing a small group of server engineers. Reporting to the Game Technical Director, you'll architect and deliver scalable backend features for a live mobile title, own and evolve our CI/CD and deployment infrastructure, and partner with design, production, client, QA and CS to ship high-quality features safely and at pace. You will blend hands-on engineering with elements typical of an Associate TD (technical direction, architecture, cross-domain planning) and selected aspects of Software Engineering Management (people leadership, stakeholder alignment, process improvement).

This role is located at our Wilmslow-based office, working in a hybrid capacity, including 3 days in office.

Responsibilities

  • Architect and improve core online systems (game server, multiplayer engine, session and player-data services) for reliability, performance and cost at scale.

  • Technical Product Ownership for selected initiatives (e.g., server evaluation/prototyping, infrastructure improvements, technical debt reduction).

  • Review and break down pre-production features, shaping architecture and sequencing to de-risk delivery across client, backend and infra.

  • Develop software features end-to-end.

  • Oversee CI/CD pipelines and deployment infrastructure (e.g., Jenkins, GitLab, and environment promotion).

  • Create and maintain dev/prod/QA environments that mirror live, allowing smooth testing and predictable releases.

  • Production deployments and stable GitLab fork merge request approvals, ensuring high-quality standards for code, test coverage and observability before integration.

  • Out-of-hours support / incident response, leading mitigation and post-mortems to minimise player impact and improve MTTR.

  • Manage and maintain our application services, databases and caches (e.g., DynamoDB, SQL variants and Redis).

  • Build and maintain web-based tools to empower QA and Customer Support.

  • Team leadership & line management for several server programmers: 1:1s, coaching, feedback, growth plans, onboarding and setting clear technical expectations.

  • Lead online systems: act as the primary contact for new backend initiatives; coordinate with internal and external partners/vendors.

  • Evaluate and improve internal processes and systems (branching strategy, code review quality, testing frameworks, release practices, on-call health).

  • Status reporting to partners; align expectations and communicate risks, dependencies and trade-offs.

  • Procurement/Finance support: PO/Invoice/Billing approvals for relevant services and vendors.

Must Haves

  • Server-side engineering in C#/.NET (e.g., ASP.NET, Web APIs) with production experience in live, large-scale systems.

  • Experienced with databases (SQL and NoSQL) and caching (e.g., Redis): schema design, query optimisation, data migrations, and operational best practices.

  • Hands-on with CI/CD (Jenkins/GitLab), version control (Git/GitLab flows), infrastructure and hosting (on-prem and/or AWS), and observability (logs/metrics/tracing) for live services.

  • Track record designing for performance, scalability, reliability and security, including load/perf profiling and budget setting.

  • Ability to plan and deliver complex features; experienced at risk/dependency management, estimation and sequencing.

  • Test discipline: unit/integration/system testing, test strategy for domains you own, and test automation to protect critical paths.

  • Line management and mentoring experience (or equivalent leadership of a pod), with a history of developing engineers and raising code quality through reviews and coaching.

  • Comfortable being a Technical Product Owner for backend/infrastructure workstreams; communicate with non-technical partners (Production, Design, QA).

  • Calm, structured approach to live incidents, leading mitigation, root-cause analysis and improvements.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。