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Allmän information

Platser: Orlando, Florida, United States of America 
  • Plats: Vancouver
  • Status:
  • Land: Canada

  • Plats: Orlando
  • Status:
  • Land: United States of America


Roll-ID
206243
Typ av arbetare
Regular Employee
Studio/avdelning
CTO - Frostbite
Flexibelt arbetsarrangemang
Off Site

Beskrivningar och krav

Vi är ett globalt team av skapare, historieberättare, teknikfantaster, upplevelsemakare, innovatörer och mycket mer. Vi anser att fantastiska spel och upplevelser börjar med ett lika skiftande team som de spelare och communities vi betjänar. På Electronic Arts är fantasin din enda begränsning.

Why join Frostbite?

Frostbite is EA's multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and tools. We are proud to have thousands of game developers worldwide using Frostbite to create some of the most amazing games and player experiences in the industry including the Battlefield, FC, and Madden franchises.

The mission of the Animation, Cinematics, and Characters team is to develop tools, workflows, and cutting edge features that empower content creators to accomplish their vision for EA's games.


What you will do:

  • You will report to the team's Engineering Manager as a member of our global development team
  • You will work in close collaboration with engineers and content creators from across the Frostbite team and our world-class game team customers
  • You will create new cost-effective, scalable, performant, testable and usable engine features and tools
  • Mentor next level of technical leaders and engineers on the team
  • Gather requirements from game team developers and write technical design specifications
  • You will lead projects: providing designs, estimates and risk analysis for planning purposes
  • Advocate for technical, architectural and performance considerations during project planning and delivery
  • Collaborate with others to improve our existing tools and runtime features
  • Identify, debug and resolve issues in familiar and unfamiliar code
  • You will provide support to game team partners by addressing any bugs or issues and coordinating cooperative development of essential features
  • Advocate for and help improve processes to implement engineering best practices
  • You will demonstrate professional engineering capabilities by delivering high quality solutions


Who you are:

  • You have 8 or more years of recent experience in C++ and C#
  • You are excited by the opportunity to work on core character, animation and cinematic features and tooling
  • You have experience developing AAA titles for modern Game Consoles, or mobile platforms or you have experience with game engine development
  • You have experience working with source control (Perforce, Git, etc)
  • You have experience driving features from gathering requirements, through development, to providing support
  • You are experienced working with agile/scrum processes