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General Information

Locations: Orlando, Florida, United States of America 
  • Location: Vancouver
  • Country: Canada

  • Location: Orlando
  • Country: United States of America


Role ID
206243
Worker Type
Regular Employee
Studio/Department
CTO - Frostbite
Flexible Work Arrangement
Hybrid

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Why join Frostbite?

Frostbite is EA's multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and tools. We are proud to have thousands of game developers worldwide using Frostbite to create some of the most amazing games and player experiences in the industry including the Battlefield, FC, and Madden franchises.

The mission of the Animation, Cinematics, and Characters team is to develop tools, workflows, and cutting edge features that empower content creators to accomplish their vision for EA's games.


What you will do:

  • You will report to the team's Engineering Manager as a member of our global development team
  • You will work in close collaboration with engineers and content creators from across the Frostbite team and our world-class game team customers
  • You will create new cost-effective, scalable, performant, testable and usable engine features and tools
  • Mentor next level of technical leaders and engineers on the team
  • Gather requirements from game team developers and write technical design specifications
  • You will lead projects: providing designs, estimates and risk analysis for planning purposes
  • Advocate for technical, architectural and performance considerations during project planning and delivery
  • Collaborate with others to improve our existing tools and runtime features
  • Identify, debug and resolve issues in familiar and unfamiliar code
  • You will provide support to game team partners by addressing any bugs or issues and coordinating cooperative development of essential features
  • Advocate for and help improve processes to implement engineering best practices
  • You will demonstrate professional engineering capabilities by delivering high quality solutions


Who you are:

  • You have 8 or more years of recent experience in C++ and C#
  • You are excited by the opportunity to work on core character, animation and cinematic features and tooling
  • You have experience developing AAA titles for modern Game Consoles, or mobile platforms or you have experience with game engine development
  • You have experience working with source control (Perforce, Git, etc)
  • You have experience driving features from gathering requirements, through development, to providing support
  • You are experienced working with agile/scrum processes

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $133,400 - $193,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.