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Welcome to EA Mobile, home to developers working on iconic franchises such as Plants vs. Zombies, Design Home, Star Wars, Sim City, Golf Clash, Pogo, and more. At EA Mobile, we value creativity, continuous learning, data-driven decision-making, and strong product knowledge. We are looking for passionate individuals who thrive in a growth-oriented environment and are committed to collaborating in dynamic teams to deliver compelling experiences to millions of players worldwide.
Design Home is looking for a passionate Unity engineer with a desire to build gameplay features that millions of users will enjoy. You will work with every department of our experienced development team to bring brand new game features to life. As a mid-level engineer, you will report directly to Design Home's client Technical Director, and help us maintain a team culture of ownership, accountability, and player-first decision-making. You will learn and uphold best engineering practices for performance optimization, and help us build efficient new pipelines and processes.
Responsibilities:
You will work with game design, production, and other client engineers to help build and support new game features.
Produce reliable estimates for tasks, and be able to propose alternatives to save on implementation time.
Work with other engineers to diagnose and root-cause performance and stability issues to provide the best possible experience for our players.
Help define and maintain Indicators to track trends in game stability and performance.
You will perform and participate in code reviews with other client engineers.
Work with back-end engineers to implement and debug basic network features throughout our client code base.
Requirements:
3+ years of professional Unity experience.
You have experience collaborating with non-technical roles on feature specs and design mock-ups.
You have experience root-causing and fixing bugs in unfamiliar systems.
You have experience optimizing Unity applications for performance.
Bonuses:
Professional experience working on large teams.
Hands-on experience with Unity Asset Bundle and web request APIs.
Experience with native platform development.
Experience with shaders.
Experience with version control systems like GitHub / GitLab and developing Git branching approaches
Experience with a relational database such as MySQL.
Experience with containerization and orchestration technologies such as Docker.