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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
As the Senior Build Tools Engineer, you will report to and work with the Lead Technical Director and multi-disciplinary teams to own the process of building source assets into optimized packages ingested by the game. You will focus on back-end build systems and data processing rather than user-facing tools. You will work with large-scale automated data builders running on both internal corporate infrastructure and cloud-based compute environments.
The content pipeline handles vast amounts of data, including models, textures, animations, game tuning data, audio, and VFX. These assets must be processed into consistent, high-quality game-ready packages quickly and reliably. The mission is to architect scalable systems, optimize speed, handle non-determinism, and maintain rock-solid integrity in these builds while ensuring scalability for a growing content set and supporting a live game service.
Location: Hybrid three days a week onsite the studio in Vancouver.
Responsibilities:
Architect and implement a scalable asset build system that meets the needs of a large, parallel development team supporting a live game service.
Partner with a broad multi-disciplinary team including the internal tools team, build automation team, network and IT team, and DevOps team to ensure smooth, efficient, and reliable build operations.
Provide technical insight and recommendations for future infrastructure planning.
Proactively monitor and address performance or stability issues before they impact production.
Qualifications:
Experience working on at least one content-heavy AAA game with a deep understanding of large-scale asset workflows and production challenges.
5+ years in build systems, content pipeline, or large-scale data processing engineering roles.
Strong Python skills and proficiency in at least one of C#, C++, or JavaScript.
Experience with distributed compute systems and cloud processing such as AWS, Azure, or GCP.
Experience with Perforce, Git, or other large-scale version control systems.
Familiarity with build orchestration tools such as Jenkins or similar frameworks.
Experience developing on both Windows and Unix platforms
Bonus:
Experience with Unreal Engine, Unity, or proprietary game engines' asset packaging workflows.
Knowledge of containerized build systems such as Docker or Kubernetes.
Familiarity with large-scale performance profiling and optimization in content processing systems.
Experience in live-service or continuous delivery game environments.