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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
210234
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.


As the Senior Build Tools Engineer, you will report to and work with the Lead Technical Director and multi-disciplinary teams to own the process of building source assets into optimized packages ingested by the game. You will focus on back-end build systems and data processing rather than user-facing tools. You will work with large-scale automated data builders running on both internal corporate infrastructure and cloud-based compute environments.

The content pipeline handles vast amounts of data, including models, textures, animations, game tuning data, audio, and VFX. These assets must be processed into consistent, high-quality game-ready packages quickly and reliably. The mission is to architect scalable systems, optimize speed, handle non-determinism, and maintain rock-solid integrity in these builds while ensuring scalability for a growing content set and supporting a live game service.

Location: Hybrid three days a week onsite the studio in Vancouver.


Responsibilities:

  • Architect and implement a scalable asset build system that meets the needs of a large, parallel development team supporting a live game service.

  • Partner with a broad multi-disciplinary team including the internal tools team, build automation team, network and IT team, and DevOps team to ensure smooth, efficient, and reliable build operations.

  • Provide technical insight and recommendations for future infrastructure planning.

  • Proactively monitor and address performance or stability issues before they impact production.

Qualifications:

  • Experience working on at least one content-heavy AAA game with a deep understanding of large-scale asset workflows and production challenges.

  • 5+ years in build systems, content pipeline, or large-scale data processing engineering roles.

  • Strong Python skills and proficiency in at least one of C#, C++, or JavaScript.

  • Experience with distributed compute systems and cloud processing such as AWS, Azure, or GCP.

  • Experience with Perforce, Git, or other large-scale version control systems.

  • Familiarity with build orchestration tools such as Jenkins or similar frameworks.

  • Experience developing on both Windows and Unix platforms

Bonus:

  • Experience with Unreal Engine, Unity, or proprietary game engines' asset packaging workflows.

  • Knowledge of containerized build systems such as Docker or Kubernetes.

  • Familiarity with large-scale performance profiling and optimization in content processing systems.

  • Experience in live-service or continuous delivery game environments.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。