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Allmän information

Platser: Vancouver, British Columbia, Canada 
Roll-ID
214801
Typ av arbetare
Temporary Employee
Studio/avdelning
EA Studios - Quality Verification
Flexibelt arbetsarrangemang
Hybrid

Description & Requirements

Electronic Arts skapar underhållning på en högre nivå som inspirerar spelare och fans runt om i världen. Här är alla en del av berättelsen. En del av en community där vi kommunicerar och samarbetar med varandra över hela världen. En plats där kreativiteten frodas, nya perspektiv välkomnas och idéer är viktiga. Ett team där vi tillsammans får spelen att bli levande.

Role Overview

We are looking for a Software Engineer II, Gameplay Automation to help build and scale gameplay automation capabilities for EA SPORTS FC. You will design and implement automated test frameworks and gameplay validation tools. These will include simulation or scenario-based test harnesses and CI-integrated automation. The goal of these tools is to help the gameplay team detect regressions earlier and ship higher-quality player experiences.

You will work with gameplay engineers, QA, designers, producers, and tools teams. Your collaboration will focus on identifying high-value areas for automation, improving test coverage, reducing manual validation cost, and making gameplay defects easier to reproduce, diagnose, and fix.

This is an engineering role focused on building automation systems, test infrastructure, and developer/QA tooling. Your work may involve hands-on investigation of gameplay defects, but the primary focus is writing software that improves the team's ability to validate gameplay at scale.

You are comfortable working in C++ and scripting languages, understands software testing and automation principles, and is excited to apply those skills to complex, real-time football gameplay systems. You will report to the QVE Technical Director.

This is a temporary 12-month contract position, working hybrid from our office in Burnaby. 

Responsibilities

  • Design, implement, debug, and maintain automated test frameworks, validation tools, and gameplay automation systems.

  • Build scenario-based, simulation-based, or replay-driven tests for gameplay systems and player-facing behaviours.

  • Integrate automated gameplay validation into CI/CD, build verification, and team development workflows.

  • Partner with gameplay engineers, QA, designers, producers, and tools teams to identify high-value regression coverage and automation opportunities.

  • Create tools that help QA, designers, and engineers author, run, inspect, and debug gameplay tests.

  • Investigate gameplay defects, automation failures, flaky tests, and performance issues; improve the reliability and signal quality of automated results.

  • Develop reporting, diagnostics, logging, telemetry, or dashboards that make automation results are relevant.

  • Support deterministic or repeatable gameplay testing.

  • Contribute to test strategy, technical design, code reviews, documentation, and engineering best practices.

  • Support gameplay feature teams from prototype through production by improving validation coverage and reducing manual test burden.

  • Use knowledge of football/soccer and EA SPORTS FC gameplay expectations to help define meaningful validation scenarios.

Required Qualifications

  • Professional software engineering experience in game development, test automation, tools, real-time systems, or large-scale software validation.

  • Programming skills in C++.

  • 3+ years of experience building or maintaining automated tests, test frameworks, developer tools, or CI-integrated validation systems.

  • Knowledge of football (soccer) rules, tactics, player behaviour, match flow, teams, leagues, or fan expectations.

  • Experience with scripting languages such as Python, C#, Lua, JavaScript, or similar.

  • Debugging skills and the ability to investigate complex software defects across systems.

  • Understanding of software engineering fundamentals, including data structures, algorithms, testing, performance, reliability, and maintainability.

  • Collaborate with engineers, QA, designers, producers, and other partners to translate quality goals into practical automation.

  • Comfortable working in an iterative development environment with changing requirements and regular feedback.

  • Interest in building high-quality player experiences.



Other Qualifications


  • Experience with gameplay systems, sports simulations, animation systems, AI behaviour, game modes, online systems, or live service features.

  • Experience building automation for games, simulations, real-time applications, or complex interactive systems.

  • Familiarity with EA SPORTS FC gameplay mechanics, modes, and player expectations.

  • Experience with game engines, proprietary engines, Unreal Engine, Unity, or similar real-time development environments.

  • Experience with CI/CD systems, build pipelines, test orchestration, distributed test execution, or automated reporting.

  • Experience reducing test flakiness, improving automation reliability, or scaling automated validation across teams.

  • Experience building tools for QA, designers, content creators, producers, or engineers.

  • Experience with telemetry, analytics, experimentation, or data-informed quality workflows.

  • Experience applying AI-assisted workflows, intelligent tooling, or LLM-based systems to improve test authoring, triage, developer productivity, or automation workflows.



Om Electronic Arts
Vi är stolta över att ha en omfattande portfolio med spel och upplevelser, att vi finns på så många platser runt om i världen och att det finns så många olika möjligheter på EA. Vi värdesätter anpassningsförmåga, motståndskraft, kreativitet och nyfikenhet. Från ledarskap som tar fram din potential till att skapa utrymme för lärande och experimenterande ger vi dig möjlighet att göra ett bra jobb och växa med oss.

Vi tar ett helhetsgrepp med vårt förmånsprogram och fokuserar på fysiskt, emotionellt, ekonomiskt och karriärmässigt välmående för att stödja ett balanserat liv. Våra paket är skräddarsydda för att uppfylla lokala behov och kan inkludera hälsoförsäkring, stöd för psykiskt välbefinnande, pensionssparande, betald ledighet, familjeledighet, gratisspel med mera. Vi värnar om miljöer där våra team alltid kan göra sitt allra bästa.

Electronic Arts är en arbetsgivare med lika möjligheter. Alla anställningsbeslut görs utan hänsyn till ras, färg, ursprung, anor, kön, könsidentitet eller -uttryck, sexuell läggning, ålder, genetisk information, religion, funktionsvariationer, sjukdomstillstånd, graviditet, civilstånd, familjestatus, veteranstatus eller annan karakteristik som skyddas av lagen. Vi överväger även anställning av kvalificerade sökande i straffregistret, i enlighet med gällande lagar. EA gör också arbetsplatsen tillgänglig på det sätt som krävs för kvalificerade personer med funktionsvariationer, enligt gällande lagar.