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Description & Requirements
EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.
As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivalled authenticity. With more opportunity than ever to design, innovate and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.
The EA SPORTS FC Tech Art team is a global community of technical creators, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading-edge content across multiple disciplines.
This team works 3 days/week onsite in our Burnaby studio.
Your Responsibilities:
The Technical Artist serves as a bridge between artists and engineers. They are considered part of the art team and work closely with artists, project managers, SEs and the Technical Art team. They also act as a point of contact with the game team partners, liaising between the art and game teams. The main areas of responsibility include asset optimization, content management/integration and game development. TAs are expected to assume ownership of any technical issues that arise on their projects and resolve them. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level with both art and science.
This person will focus on content optimizations (Assets Geos, Textures, Materials, Shaders and lighting as well as VFX particles simulation) for multiple platforms.
Your Qualifications:
Ideally, at least 5 years of modern game engine production and development experience.
Hands-on experience in in-game performance-related optimizations.
Hands-on experience with content workflow in game engines.
Experience in professional programming. Being able to read and write C++ is a bonus.
A bachelor's degree (or equivalent) in a related field described in the responsibilities is desired.
Effective at communicating with different audiences: artists, engineers, and management.
A solutions provider, particularly as it pertains to testing and debugging technical issues.
A willingness to jump into the unknown and solve new problems;
A proven track record of the ability to think creatively to resolve technical challenges and limitations in a fast-paced environment.
A Passion for Games is a plus!