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Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.
At Ripple Effect, we are a studio where you can do the best work of your career. Above all, we're driven by quality - in the games we create, and in the studio we've built.
Our values: We believe every day our work should be better than it was the day before. We iterate, innovate, and support our devs as they grow in their crafts and push one another toward mastery. We believe in operating with integrity, and creating a diverse team where everyone's ideas are heard.
With studios located in Los Angeles and Vancouver, Ripple Effect has been dedicated to the Battlefield franchise since our founding as DICE LA in 2013.
We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on.
As a UI Artist you are responsible for crafting our project’s first impression. You set the tone of the experience through skillful use of typography, iconography, and animation. We are looking for an ambitious UI artist with a burning desire to craft the user interface of the future. This role will work under the guidance of our Lead UI Artist and report to our Art Line Director, based in our studio in Vancouver, Canada.
Responsibilities:
- Implement the visual language of the UI through iconography, typography, visual hierarchy, and motion design under the guidance of the Lead UI Artist and Art Director.
- Help to craft a UI design system that provides an immersive and coherent gaming experience to our players during interface navigation.
- Create high-fidelity UI screens, character and weapon presentations using pre-vis tools and in-game files.
- Create in-game branding, live service seasonal customization, and mode distinction through design elements.
- Collaborate with the UX team, Engineers and UI Technical Designers
Skills Required:
- Thorough understanding of color theory, typography, layout, user flow, and motion design principles.
- Motion design abilities (After Effects / Cinema 4D)
- Solid experience of static asset creation tools such as Photoshop, Illustrator and InDesign.
- Good knowledge of UI/UX prototyping tools such as FIGMA, Adobe XD, Sketch or InVision.
- Technical ability with a thorough understanding of Maya, Blender or similar 3D modeling software.
- Passion for innovating in the user interface space and refining production techniques.
- High degree of self-motivation and initiative.
- Strong planning and prioritization skills