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通用信息

地点:Stockholm, Stockholm County, Sweden 
角色 ID
208203
工作人员类型
Regular Employee
工作室/部门
EA Studios - DICE Stockholm
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Battlefield Central Technology (BCT) team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.

LET’S PUSH THINGS FORWARD

DICE is a creative studio with offices in Stockholm and Gothenburg. We believe in the power of diversity and welcome game creators from all backgrounds to collaborate with us as we unlock the potential for the future of Battlefield!

We’re always pushing to be at the forefront of creative entertainment - blending digital art, design, and technology to push boundaries. Our collaborative culture is fueled by passion, driving innovation and making a positive difference for our players and community.

At DICE, your ideas matter. We offer an inclusive space where you can thrive, be yourself, and grow alongside a team dedicated to making a meaningful impact to the world of gaming. We’re all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? 

Cinematic Animator

As a Cinematic Animator, you will partner with a team of creative artists to help create and push the boundaries of quality for the visual storytelling in our games. You will have responsibility for animation of characters, vehicles, and cameras for production and pre-visualization, to achieve the final creative vision as set forward by your Director. A background in AAA game cinematics or film/TV VFX is ideal, but hands-on experience with a real-time game engine is preferred.

Join us to enhance visual storytelling for Battlefield. You'll work with a team of creative and technical experts to push the boundaries of Cinematics and SP/PVE experiences for our franchise. You will report to the Sr Director, Cinematics.

Responsibilities:

  • You will work with both Motion-Captured data as well as key-frame animation
  • You will need to feel as comfortable with character animation as you do with vehicles and camera animation.
  • You will help plan and execute motion capture shoots
  • Work on prototypes that proves how we will improve both visual quality and production efficiency.
  • Help evaluate our workflows and present suggestions on how to improve our pipeline
  • Take an active part in elevating our cinematic storytelling. Both through Cinematics and gameplay experiences.
  • Push the boundaries of visual storytelling through your experience with storytelling and visual excellence.

Requirements:

  • An eye for composition and cinematography
  • An artist with a track-record of delivering multiple successful projects.
  • 5+ years of experience creating world class animation or cinematic shots, on time and on brief.
  • 5+ years of experience of a similar role within a commercial environment.
    • Experience with animation for games, cg, or for live action, either in-engine or 3D-package (i.e. UE4, Unity, Frostbite, Maya, MotionBuilder, 3DS, etc.).
    • Knowledge of cinematic language and camera direction.
    • Experience with taking a shot from previs, through to final result.
    • Experience with storytelling and an understanding of post-production pipelines.
  • Knowledge in using 3d packages with a preferred focus on Maya and MotionBuilder.
    • Experience working with character & camera motion capture data.
    • Knowledge of modern virtual cinematography techniques and workflows.
    • Experience with preparing and planning for mocap shoots
  • Have technical skills and the ability to learn new software quickly.
    • Set clear priorities to complete work tasks. Being able to use wide brush strokes to prove out a concept before spending time on the details.
    • Work to designated deadlines & communicates progress when necessary.
    • Excited about learning new workflows and adding insight into the production processes.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。