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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Toronto
  • 州:
  • 国家/地区: Canada

  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
208717
工作人员类型
Regular Employee
工作室/部门
Maxis
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page


We exist to inspire the world to play and we’re looking for the right people to make that happen. As we bring new forms of entertainment to people around the world through our games, experiences and new ways to play, we need innovative, collaborative, diverse people to keep making Electronic Arts better.

You will work to develop a new mobile title for EA. As a studio, we build games for Imaginative Creators; games that allow players to create something that is an expression of their unique personality.

You will report to the game’s Client Lead and implementing code across a broad feature set. Within a small engineering team, you will collaborate with other disciplines to build, program, and test features. You will build systems in Unity and C# for areas that could include game mechanics, simulation, graphics features, asset management, UI, tool creation, and more.

This is a fully remote role within Canada

Responsibilities:

  • Work with other disciplines like Design and Art to help solidify game requirements

  • Collaborate with engineers to design robust, understandable, and reusable software

  • Implement extensible code with usable interfaces in C#

  • Use experience with Unity game engine to build small to large-scale features

  • Create testable systems and own the quality of your code, including bug fixes 

  • Monitor and refine feature work over time, refactoring and optimizing when necessary

  • Use proven tools for source control, task management, and app distribution to maintain communication and milestones

  • Communicate well within the Engineering team to influence processes and practices

Qualifications:

  • 5+ years of professional development experience coding games

  • 3+ years of experience with Unity Engine

  • You have a solid understanding of Unity’s many different features

  • You have a deep understanding of C# and its best practices

  • You can contribute effectively as a generalist and take on many different feature areas

  • You have developed and refined large features for a mobile game



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。