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通用信息

地点:Montreal, Quebec, Canada 
角色 ID
208677
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

Our motive is to create innovative action games within iconic worlds where every player feels like the hero. Let’s say that again—iconic worlds, where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons, to re-creating Isaac Clarke onboard the Ishimura in Dead Space™, and now to building an original Iron Man action-adventure video game. 

 We believe in sharing our passion with our community, and with each other by having transparent discussions, by practicing an inclusive culture, and by nurturing a continuous growth mindset. Our approach feels simple, but it leads to the best work of our careers, and as a team, building unique and immersive experiences.

Motive is looking for a Senior Concept Artist to work on the Battlefield Franchise.

 Responsibilities:

  • Collaborate closely with the Art Director, Character Artists, and Environment Artists to develop a believable cast of characters and immersive game environments.
  • Design original concepts that align with the project’s art direction.
  • Translate high-level ideas into detailed, production-ready art packets.
  • Maintain consistency with the established art direction while exploring a variety of creative ideas.
  • Conduct in-depth research and gather reference materials to support concept development.
  • Create lighting schemes and color palettes that capture and enhance the tone and atmosphere of the game world.
  • Report directly to the Art Director and provide feedback and mentorship to junior artists.

Qualifications:

  • 6+ years of experience as a concept artist, with a minimum of 3 years in the gaming industry.
  • Proven track record of shipping multiple AAA video game titles.
  • Ability to create concepts from scratch, including color studies and detailed illustrations.
  • Proficient in producing concepts and explorations at varying levels of quality, from rough sketches to polished key art.
  • Skilled in environment and component ideation and design.
  • Strong traditional illustration skills across multiple media, with excellent drawing abilities and experience in matte painting.
  • Deep understanding of fundamental art principles, including line, light, shadow, and color.
  • Experience with storytelling and concept development.
  • Ability to adapt to specific styles as set by another artist or art director.
  • Experience in mentoring and guiding other concept artists.
  • Excellent communication and collaboration skills.
  • Strong problem-solving abilities and creative thinking.
  • Adaptability and openness to feedback.
  • Ability to work effectively in a fast-paced and dynamic environment.
  • Strong organizational skills and attention to detail.
  • Excellent communication and collaboration skills.
  • Strong problem-solving abilities and creative thinking.
  • Adaptability and openness to feedback.
  • Ability to work effectively in a fast-paced and dynamic environment.
  • Strong organizational skills and attention to detail.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。