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通用信息

地点:Bucharest, Romania 
角色 ID
208175
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the world's leading sports entertainment brands, known for top-selling video game franchises, award-winning interactive technology, and cross-platform digital experiences. EA SPORTS creates connected gaming experiences that bring the emotion of sports to life through industry-leading titles, including Madden NFL, EA SPORTS FC, NHL, NBA LIVE, and UFC.

Concept art is the foundation of a game’s visual identity. It establishes the look, feel, and tone of a project, serving as a key reference for everyone involved in development. The Concept Artist’s role is to translate ideas into compelling visuals that drive the artistic vision forward.

At EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Working closely with the Art Director, they interpret creative briefs and explore original ideas, creating artwork that sets the style and mood of the project.


Responsibilities


  • Collaborate with the producer or art directors regarding the brief for the project.

  • Research concept subjects, styles & genres.

  • Create detailed designs from a written brief.

  • Prepare and present multiple roughs for directional approval.

  • Creating storyboards based on the provided script, identifying the camera angles and movements.

  • Collaborate with the Art Directors and art team.

  • Use traditional & technological approaches to creating designs in either a 2D or 3D environment.

  • Support 3D artists by delivering clear, well-structured visual guides that translate seamlessly into in-game assets.

  • Stay up to date with industry trends and techniques, bringing fresh ideas and innovations to the team.


Required Qualifications


  • Strong drawing and ideation skills, with a specialization in concept design.

  • Knowledge of anatomy, costuming, physical settings, and historic references.

  • Solid awareness of facial expression, pose, posture, gesture and movement.

  • Ability to draw from written briefs.

  • Ability to read and interpret scripts, discuss cinematic team requirements and be a strong visual partner in storyboard creation.

  • Understanding of cinematic camera and cinematic language, including camera angles, camera movements, and editing techniques. The artist should be familiar with the visual language of cinema, including the use of lighting, color, and composition to create mood, establish character, and convey emotion.

  • Have a solid understanding of architectural elements and the ability to design realistic environments. This involves having a deep knowledge of various architectural styles, structures, and materials.

  • Understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness.

  • Skilled in technical drawing.

  • Knowledge of the game development processes.

  • Ability to create final renders of the concept that can be used as a VTARs. 

Software & Tools Proficiency

  • Experience with industry-standard digital painting and 3D tools (e.g., Photoshop, Blender, AI tools etc).

  • Basic knowledge of 3D workflows and the ability to integrate 3D greyblocks or models into concept development.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。