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通用信息

地点:Kirkland, Washington, United States of America 
  • 地点: Kirkland
  • 州:
  • 国家/地区: United States of America


角色 ID
208011
工作人员类型
Regular Employee
工作室/部门
EA Studios - Cliffhanger Games
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful, and diverse team as we are looking for a Senior Material Artist to join our team.

Reporting to the senior lighting director, you will establish and maintain the products shader and material quality with a focus on material surfacing for both the characters and environments we create. The senior material artist will work with art Directors, lighting artists, character artists, environment artists, tech artist, and graphics engineers in the development of our physically based materials pipeline including the creation of materials within an Unreal development environment and through the substance toolset. You have a love for the beauty and nuance of all things textural and how they add richness to our game environments, characters, and creatures. You have knowledge of materials from the natural world, are a student in the original construction of human made materials and objects and find yourself immersed in the possibility space of pattern languages on architecture and characters. You have an enthusiasm for ensuring cohesion of material construction within a PBR environment to maximize the final graphical quality within defined specifications. Additionally, you are on the cutting edge of material creation, photogrammetry, and enjoy working within the UE5 nanite environment as part of your process.  

Responsibilities

  • Work with the art directors, senior lighting director, graphics engineers, environment artists, character artists, and technical artists in the definition and maintenance of the physically based material development workflow and a base material library to ensure cohesion of material output at high quality and within specs.
  • Through sculpt, scan or from scratch, create and integrate materials that represent the art and creative brand direction aspirations through textural expression that brings cultural depth and brilliance to our characters and worlds.  
  • Coordinate, create, and implement photogrammetry source assets with substance created materials for architecture and characters.
  • Collaborate with art, technical art, and engineering team members to ensure material construction and rendering is efficient and performant.
  • Document and promote the material development pipeline and asset library to ensure team clarity on best practices.
  • Focus on research and development of new approaches in the material generation space.
  • Partner with senior lighting director, development directors, and art leadership on maintaining scope and priorities through the phases of development.

Required Qualifications

  • 6+ years' experience as a material artist in the video game industry.
  • Portfolio demonstrating several tiled and one-to-one materials created using both procedural and 3d sculpted techniques.
  • Understanding of PBR standards and surface/light interactions.
  • Expert knowledge in Substance Designer / Painter / or equivalent software.
  • Experience sculpting and creating 3D environment assets and scenes.
  • Experience developing and implementing photogrammetry materials.
  • Experience with material generation and implementation into Unreal.

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。