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通用信息

地点:Montreal, Quebec, Canada 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
208127
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.


Motive is looking for a UX Designer to join the Experience Design team working on the Iron Man project. Reporting to the Experience Design Director and being part of a diverse team of Experience Designers specialized in UX, UI and Integration, you will have a direct impact on player-facing user experience. You will represent the end-users at the table and focus on every aspect that affects their experience: from removing friction and frustration, to making sure the game mechanics are understandable.


We're looking for someone who enjoys solving problems and approaches them with systemic thinking, understanding of player motivations, and empathy. We're a group of dedicated people where talent, passion, and collaboration are celebrated.


Responsibilities:

  • Contribute to the design of intuitive player flows, interaction patterns and states.
  • Craft diverse UX artifacts (experience maps, flows, wireframes, prototypes, documentation) to guide development and research.
  • Partner with extended team members (Game design, Art, User Research) and other User Experience Designers (specialized in UX, UI or Integration) to set priorities and find balanced design solutions to player and business goals within technical constraints.
  • Contribute to designing solutions rooted in player data.
  • Contribute to creative efforts that uncover new value with new kinds of experiences.


Qualifications:

  • 3+ years of experience as a user experience designer in the game industry.
  • A portfolio of projects and games that have been worked on.
  • Knowledge of usability principles and techniques, interaction design and design patterns in video games.
  • Practical knowledge of design tools such as Figma, etc.
  • A general awareness of current design and art trends.
  • Expresses clear design rationale and thinking behind their design solutions.
  • A strong interest in playing video games regularly!
  • The ability to translate qualitative and quantitative player data into design solutions and design strategy would be an asset.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。