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通用信息

地点:Kirkland, Washington, United States of America 
  • 地点: Kirkland
  • 州:
  • 国家/地区: United States of America


角色 ID
206478
工作人员类型
Regular Employee
工作室/部门
EA Studios - Cliffhanger Games
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

 

Finding great talent and supporting our studios to be the top choice for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling.  Join us and pursue your passion to craft high quality, groundbreaking games that empower players to generate incredible stories of heroic adventure.  Help form the foundation of our ambitious, creative, diverse and inclusive team as we embark on this exciting journey!

 

We are making room for a talented Software Engineer with a passion for innovative and engaging experiences to help us realize our vision of player-driven narrative in a AAA Action RPG.  This engineer’s primary role will be to work closely with our engineering UI architectin addition to our art and design teams to create compelling and exciting user interfaces and experiences. This engineer will be implementing robust and flexible UI systems and collaborating with stakeholders to provide players a seamless and intuitive interface to our game.  This engineer will have the support of both a lead for technical guidance and a manager to ensure professional growth and well-being. And as a core member of our highly collaborative team, your influence will span as much of our codebase and design as your skills and interests dictate.  

 

Responsibilities:

  • Collaborate with stakeholders across the team to build out the UI systems and implement the interface through which players will experience our game. 
    • Work with cross discipline stakeholders to establish requirements
    • Work with leadership and production on accurate scheduling
    • Design, author, iterate and maintain your systems to meet all functional, technical, and schedule requirements
    • Support systems with documentation and tooling for debugging, automation and testing 
    • Work with QA and technical leadership to ensure stability and robustness of your systems 
  • Help grow your knowledge and skills by interacting regularly with your peers via conversations, technical discussions and code reviews
  • Be supportive of those around you and open to exploring, proposing or adopting new ideas, technologies and practices

 

Qualifications:

  • Eager collaborator and effective communicator with engineers and content creators
  • Proven track record of shipping complex UI systems and delivering effective UX solutions
  • Experience with Unreal Engine; Blueprints, Slate and UMG experience a plus
  • Passion for excellence in both your individual contributions and the overall quality of the game
  • Appreciation for robust, maintainable and readable code  
  • B.S. degree in Computer Science or equivalent
  • 3+ years of professional C/C++ experience

 

We encourage you to apply, even if you don't match every qualification listed above. Let us know why this role appeals to you, why you will be great, what unique perspectives you will bring, and which requirements will challenge you to grow.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。