描述和要求
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30-year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
As an Associate Environment Artist, you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Environment Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.
Responsibilities:
- Creating high quality benchmark content, from individual assets to entire levels
- Prototyping visuals and R+D projects, to problem solve and devise best practices
- Working with Art Directors, Art Leads and Technical Leads, and delivering on their vision and requirements – keeping to schedule
- Be an active team player in continuing to create and drive world class visual content
- Participate in group reviews
Qualifications
- 2+ years of production experience with asset creation and overseeing entire levels.
- Expert knowledge of Maya or similar 3D modeling software.
- High-end asset creation abilities (hard surface, architecture and/or organic assets).
- Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
- A strong sense of proportion, scene composition, and lighting.
- Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
- Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
- High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).