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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
207956
工作人员类型
Regular Employee
工作室/部门
EA Studios - Full Circle
弹性工作安排
Off Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Pour visualiser la description de poste en français, veuillez sélectionner le français ("Select Language") dans le menu déroulant au haut de la page

Location: Hybrid and Remote work options available across most North America locations.

WE MAKE FUN...FUNNER.


We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.


"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an experienced Gameplay Software Engineer to join the skate team. You will report to the Lead Gameplay Engineer and will work in a cross-discipline team to directly develop gameplay requirements.

Responsibilities:

  • You will develop features that bring the skate gameplay vision to life.

  • You will work collaboratively as part of a team that includes designers, animators, and other engineers.

  • Deliver compelling player experiences through a satisfying physics simulation in an open sandbox world.

  • Prototype and implement gameplay mechanics, both by modifying existing systems and developing new code.

  • Work within a proprietary engine, providing feedback and understanding best practices in the engine.

  • Analyze and optimize gameplay feature performance to reach release quality.

Qualifications:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.

  • 5+ years experience with C++ and development in object-oriented design and implementation.

  • Experience working on a shipped game with involvement in architecting and implementing core gameplay such as character controls, input, animation systems, multiplayer, or other related systems.

  • Experience in a second field, such as physics or 3D math.

  • Experience with version control systems like Perforce, and development and debugging tools such as Visual Studio.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们的福利计划十分全面,注重身体、情感、财务、职业和社区幸福感,提供带薪休假、育儿假以及免费游戏等更多福利来助力大家维持生活平衡。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。