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通用信息

地点:Hyderabad, Telangana, India 
角色 ID
209067
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Slingshot Games (India)
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

At Slingshot Studio, we are on the hunt for enthusiastic and imaginative game builders & innovators to spearhead the development of a next-generation mobile shooter within one of our most iconic franchises. This is your chance to immerse yourself in a dynamic and cutting-edge environment, collaborating with world-class teams and working alongside seasoned veterans of the genre. If you're eager to make a tangible impact and push the boundaries of mobile gaming, we invite you to be part of our team
 We are seeking a talented professional to join our studio team as an Animator.

 

Role Overview: 

We are looking for a skilled and driven Animator with a strong technical foundation and a passion for crafting compelling character movements for Shooting Title. You will collaborate across disciplines to define animation standards, build efficient pipelines, and ensure high-quality integration of animations and VFX in-game. If you're a proactive problem-solver who thrives in a collaborative environment, this role is for you.

Full Description:

We’re looking for a versatile and experienced Animator with a solid foundation in character movement, gameplay feel, and technical implementation. You should be confident in bringing animation ideas from concept to final in-game execution, with a keen eye for timing, weight, and visual clarity. If you're passionate about gameplay animation, love solving creative challenges, and enjoy collaborating with a team to craft memorable, responsive experiences—let’s connect!

  • 3+ years of professional experience as a Animator, with at least one shipped mobile games with live ops.
  • Proven ability to rig and animate high-quality character assets for both third- and first-person gameplay.
  • Strong grasp of animation principles with a focus on gameplay clarity, timing, and feel.
  • Proficiency in Maya and Unity, including the Mecanim system, Timeline, and Animator Controller.
  • Excellent cross-functional communication skills to convey visual goals and technical requirements clearly.
  • Understanding performance optimization, particularly for mobile platforms.
  • Receptive to feedback and skilled at providing constructive critique in a collaborative environment.
  • Bonus: Experience with VFX integration, shader graphs, or procedural animation systems.

 

Key Responsibilities:

  • Develop and maintain robust animation pipelines, tools, and documentation to support scalable production workflows.
  • Collaborate closely with the Art Director, artists, tech, and design teams to define and uphold benchmarks for animation, rigging, and VFX.
  • Serve as a liaison between the 3D art team and other departments, ensuring clean, optimized, and timely hand-offs.
  • Troubleshoot animation-related bugs and resolve performance bottlenecks within the game engine.
  • Research and adopt emerging tools and trends—including AI—to enhance animation quality and efficiency.
  • Apply a solid understanding of FPS/TPS gameplay mechanics to create animations that enhance responsiveness and player feedback.
  • Work with motion capture and facial animation systems where applicable.

 




Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。