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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
209317
工作人员类型
Regular Employee
工作室/部门
EA Studios - Quality Verification
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Software Engineer role within EA Sports Quality Verification Engineering (QVE) department collaborates with EA’s QA and Development teams to create tools, automation solutions, scripts, and technical strategies with the goals of improving game infrastructure and increasing efficiencies in the game delivery process. 


You will play an important part in ensuring a seamless consumer experience by focusing on upstream quality and targeting defect prevention and containment. You will report to a Development Director, and help analyze testing strategies, identify new testing technologies, and develop new tools for testing and tracking purposes. 


This is a hybrid role based in our Vancouver offices.


Responsibilities:

  • You will work with Dev and QA partners to identify areas of improvement through new tools and automation strategies. 

  • You will design, develop, and deploy internal software tools. 

  • Build, test, and deploy solutions that support automation deliverables. 

  • Support an increased adoption of automation and tools within game teams. Aid in the identification and requirements gathering for new tools. 

  • Identify and recommend debug and telemetry enhancements to aid testing. 

  • Provide debug support and technical expertise to other engineers on our teams. 

  • Participate in knowledge-sharing sessions to increase knowledge of existing tools, automation and testing processes. 

  • Perform risk analysis of new features – identify impact and scope. 

  • Help prioritize bug fixing efforts and identifying areas of test focus. 



Qualifications:

  • 5+ years of professional experience with a focus on concepts and language varieties.  Experience with C# is a must. 

  • Proficiency in Test Driven Development techniques (TDD). 

  • Familiarity with CI/CD pipeline (Jenkins).

  • Familiarity with C++ and Python. 

  • Understanding of software development life cycle, software engineering methodologies and practices, and software quality assurance concepts.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。