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通用信息

地点:Vancouver, British Columbia, Canada 
角色 ID
209520
工作人员类型
Regular Employee
工作室/部门
EA Studios - SPORTS
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams.  We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms.  You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.

We're looking for a Senior Engine Programmer to help build the technology that powers the next generation of EA SPORTS games. You'll work on the core systems that enable features across gameplay, presentation, and tools—ensuring performance, scalability, and stability at every level.

Your Responsibilities:

  • Design, implement, and maintain low-level engine systems using C++.

  • Optimize performance across memory, CPU, and streaming pipelines.

  • Support cross-platform development and hardware-specific requirements.

  • Profile and debug challenging engine issues in large-scale game environments.

  • Evaluate and integrate new technologies, recommend engine improvements and help define our long term roadmap. 

  • Guide and support junior and mid-level engineers through code reviews, architecture discussion and hands-on guidance.

Your Qualifications:


  • 7–10+ years of professional C++ experience.

  • 5+ years of experience with engine architecture and system-level programming.

  • 5+ years of experience with memory management, concurrency, and multi-threading.

  • Debugging and optimization skills performance analysis using first party and proprietary profilers.

  • Experience working with AAA engines (e.g., Frostbite, Unreal, Unity, or custom engines).

  • Previous experience in a collaborative, cross-discipline team environment.

  • Knowledge of linear algebra and 3D mathematics.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。