跳到内容

通用信息

地点:Kuala Lumpur, Wilayah Persekutuan Kuala Lumpur, Malaysia 
角色 ID
209756
工作人员类型
Temporary - with Benefits (EU & Malaysia)
工作室/部门
EA Studios - DCS
弹性工作安排
On Site

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Experienced Character Artist


We’re looking for an Experienced Character Artist to join our team and create high-quality, visually striking characters for console and PC games. You’ll focus on characters, costumes, and accessories that meet both artistic and technical standards while performing seamlessly in game.

Your technical and artistic skills in character production, combined with a strong understanding of game art pipelines and industry practices, will ensure the characters you create meet the highest artistic and technical standards. You will apply your knowledge of human anatomy, form, and stylization to develop characters that are both visually compelling and gameplay ready. While your role is centered on asset creation, you may also contribute to team mentorship under the guidance of senior staff.


Responsibilities

  • Produce high quality 3D character models, costumes, and accessories from concept art, photo reference, and scan data.
  • Sculpt, model, retopologize, UV, texture, and optimize assets so they are game engine ready.
  • Ensure assets meet technical requirements (polygon counts, LODs, texture budgets) and integrate them cleanly into the engine.
  • Maintain consistency with art direction, style guides, and project technical standards.
  • Collaborate closely within the character art team to meet production milestones and quality targets set.
  • Effectively manage communication with external and internal stakeholders as well as the team via different required channels in a timely manner.
  • Participate in art reviews, offering insights and feedback to improve team output and art quality.
  • Assist in documenting and improving pipelines, workflows, and best practices.
  • Troubleshoot and resolve technical issues related to character assets, under guidance from senior or technical artists.
  • Support onboarding and mentoring junior artists, providing guidance, reviews, and training.
  • Create and maintain clear documentation of workflows and specifications for team use.
  • Help uphold final asset quality standards and coordinate with other departments (concept art, animation, rigging).


Skills & Expertise

  • A strong grasp of stylized character aesthetics and the ability to balance appeal with gameplay function.
  • Deep understanding of human anatomy, clothing construction, proportion, silhouette, topology and texturing and shading.
  • Proficient in ZBrush, Maya or 3ds Max, Substance Painter, Photoshop.
  • Able to solve technical problems independently.
  • Awareness of how rigging, animation, facial animation, and blend shapes impact character models.
  • Skilled at translating 2D concepts and images into polished, textured 3D assets.
  • Experienced in creating optimized production assets.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines including artists, technical artists, engineers, and riggers, while providing constructive feedback and following direction.
  • Experienced in assisting with art direction and participating in art reviews.
  • Good organization, time management, and the ability to prioritize across multiple tasks and balance between production and team guidance, if required.
  • artists, artists, engineers, and riggers.
  • Aware of the latest tools, workflows, and techniques standard in the industry.
  • Capable of documenting workflows for the use of the team.
  • Adept at following the leadership of senior team members to implement best practices within the artist team, contributing to a collaborative team culture.

 

Requirements

  • 5+ years of professional experience in 3D character art for games.
  • Portfolio demonstrating strong artistic sensibility and production quality character work.
  • Comfortable working collaboratively within a character team and with internal and external stakeholders, following direction from senior staff and stakeholders as needed.
  • Strong time management skills, with the ability to prioritize tasks effectively and consistently deliver high quality work within the scheduled timeframe and to specification.
  • Self motivated, reliable, and able to work to agreed milestones and quality targets.
  • Familiarity with current industry tools, pipelines, and best practices.
  • Experience mentoring or guiding junior artists.


Nice to have / Bonus

  • Experience with hyper realistic facial likeness sculpting.
  • Experienced in creating realistic strand based hair.
  • Experienced in using Marvelous Designer.
  • Familiarity with engine integration (Unreal/Unity) or scripting to help automate parts of the pipeline.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。